A big thread to showcase different bugs in the game and videos to show them.
Note that this is all from before 3.4
The bugs/issues mentioned here are (afaik) not mentioned in the patch notes.
Enemies spawning close to players
This is fairly rare, but happens often enough that plenty people are aware of it
Some examples of gas being invisible or disappearing on impact
It’s rare bug which I don’t know how to replicate.
In rare occasion, inappropriate music plays
A collection of one-off bugs
Chaos spawn disappeared and re-appeared after a few seconds, never seen this before.
Enemies were walking on air on a destroyed part of the bridge at The Pit end-event.
Assassin displacement thingy that happened at the end of a ledge, can probably be replicated fairly easily
Stormfiend pathing in Enchanter’s Lair is so bad it actually got me & friends softlocked once because it never showed up.
Enemy stagger got cancelled here and I assume it’s because of the uneven ground.
Can probably be replicated consistently but is extremely rare in actual gameplay.
Holding Slayer ability creates this blinking effect and I absolutely cannot stand it (maybe not a bug?)
Stormvermin seemingly jumps up twice
Barrel explosion happened twice, the first happened as I picked it up the moment the elf hit it
Deathrattler shooting through cover in Skittergate
Zealot dash got stopped immediately when I tried to use it, I don’t know how that happened.
Vertical displacement, seems to only happen as client and when enemies climb/jump over something. Also seems to be different for every spot in every map?
Chaos warrior AI froze after stomping downed player and hitting a helping player.
Not the first time I’ve seen this.
Dwarf voice line for ammo played as slayer when giving potion to GK
This particular ladder always gives me trouble playing as dwarf
Voice line was completely silent until the last word, maybe it’s another player got closer then
A hookrat sinks into the floor in a corner
Mauler flies up after getting staggered next to ledge
Healing draught and Med supplies green light suddenly becomes broken in the Skittergate cave
Bardin’s hammer gains a will of its own, some weird animation going on
A beastmen patrol stopped moving and froze in place until they got pulled
Pulled a patrol that didn’t make the marching sound that patrols usually do
A bug where the melee weapon doesn’t charge and disappears while holding LMB.
It’s very prone to happen with weapons that utilize both heavy and light swings.
Got backstabbed here by something I couldn’t see, maybe a displaced enemy?
Bestigor trying to charge me and freezes in place. I’m assuming it’s because of the environment/pathing.
Bounty hunter’s double shot ability got blocked?
Silent backstabs seem to be pretty common, though not for me. Here’s just 1 example.
A horde of slaverats that were just standing still
A shielded stormvermin disappeared after engaging it, somehow
Distant roaming enemies despawning/disappearing
Places to get stuck in certain maps
A corner in Old Haunts
The gate at the end of War Camp
Gate at the end of Blightreaper
Ratling spawn at the end-event in Engines of War
Ratlings seems to have a tendency to spawn in close to players and in their direct line of sight.
This one is very common and easy to replicate, may as well flip a coin.
Hit registration with elf bow
Sometimes arrows just go through and don’t hit enemies, I’ve only encountered this with elf bows
Hordes visibly spawning in
Fairly rare, just a bug in the sense it’s immersion breaking
2 videos showcasing 1 ledge at skittergate
Missing ledge grab at this part of Into The Nest, dwarf fell off immediately without grabbing ledge
Weird bug where I saw distant enemies flicker(?) as they spawned in
Two instances of bots just standing completely still and dying because of it
This bot stands still at the door entrance and dies standing still in gas
This happens frequently and I don’t know for sure what causes it.