-Silent blightstormers when casting the storm, silent when the storm beam is going out, silent vortexes that move around with no sound, the vortex also suffers from terrain clipping where you cant see it at all when its on uneven terrain so if its not almost/completely flat terrain you are going to have a bad time unless you can get away from it.
-Silent leeches/stormers when they are teleporting around or near a player. The grabbing beam sound from the leech is also silent.
-Leeches teleport behind you silently and the grabbing sound is also silent.
-Leeches instantly teleporting and grabbing a player with no delay. Its so fast the animation does not play correctly.
-Leeches can teleport inside your body and grab you because you cant attack/push them yourself.
-Hookrats not making any sound when running through a horde or you cant distinguish between the hookrat and the horde because the horde is too loud.
-Hookrats are silent when running around most of the corners in the game and dont make sound from behind.
-Assassins that dont jump onto a player but instead just appear on a player instantly disabling and dealing damage with no chance to react to it.
-Assassins will almost always fake smoke bomb a player, its got so bad that the new meta is just to keep pushing/attacking where you see the assassin fake smoke bomb because its almost never a real teleport.
-Gunners standing idle fully reloaded around corners then shooting once someone turns that corner. I doubt this one is intended because that is a mechanic gunners are not supposed to have…
-Facespawning patrols. The first drop off point on the war camp is a good example of this because there is a buggy patrol spawn there that spawns next players and starts instantly attacking.
-Facespawning bosses. This is almost always a twitch boss spawning but can happen in normal games too. The problem is when a boss spawns in it shouldnt spawn so close that it grabs/damages a player instantly.
-Specials and other enemy types spawning behind other enemies.
-Specials spawning in the open and even spawning in the direction im looking. This is a huge problem with hookrats/assassins because you either end up insta hooked sometimes with no out or you are almost always hyperspeed jumped at by a assassin.
-Trash/elite enemies of all types spawning in and out of existence. Sometimes its just once and they’re gone but i’ve seen it happen many times to either 1 or a group of enemies that i was about to start attacking.
-Silent enemies that spawn around a player and instantly attack them without warning which means no sound, no whoosh. You take the damage or get disabled by a special and theres nothing you can do about it.
-Silent patrols regardless if its sv/cw/beastmen or they dont make any sounds until they’re right on top of you, at which point they’ve already spotted you and start attacking you.
-Silent hordes from behind, this constantly happens almost every single horde.
-Bosses dont make a roaring aggro sound when they spawn in from twitch but it happens in the normal game too and the boss switching aggro sound rarely ever plays.
-No whoosh sound, im lucky if it plays 10% of the time. I’ve lost count of how many times i turn around only to see half a horde behind me with no indication that its there but its not just hordes, its all enemy types including bosses.
-Players/bots falling/sliding off maps in many different locations and not instantly dying so you have to wait for them to bleed out. Please undo the code that changed this because 100s of new places are now in the game where players/bots can fall/slide off the map and not insta die putting the others in the group in a terrible position.
-Bots getting stuck on the majority of ladders in the game and the poison during the garden of morr finale event.
-Bots running after specials to kill them with melee when they have range ammo or infinite ammo weapons which can kill them at range. This is with or without the approved mod to make bots better.
-Bots running in front of players when the player is shooting enemies at range. I understand bots are running in front of players to protect them from enemies but when there are no enemies in front of players why is this bot behaviour even there? Remove it.
-Players respawning at dodgy locations:
Nest. All the respawn points after the last 2 drop off points need looking at they are too far from each other.
Empire. The respawn points before/after the first grim and until you get to the basement drop off point need looking at. The problem with the area just before the first grim is players can respawn before a drop off point which means they cant play the rest of the game.
Grain. There is a boss trigger that can put a boss wall near/up on the stone wall where the ammo box and 2 guaranteed healing items are and if a player respawns it will be past the boss wall near the 2nd tome/grim.
All chaos wastes maps with a stand your ground event that dont automatically start need looking at because players will respawn before/after the event taking them out the entire event fight or they respawn behind the group before a drop off point which means they cant play the rest of the game.
-Chaos wastes map respawns points need looking at. Theres too many maps/locations to name where players will respawn 2-3 respawn points away even if you are running backwards to try and get a closer respawn point for whoever died.
-Enchanters lair wall/windows are a big reason i dont play the map. Theres too many locations to mention where stormers can cast through the walls/windows which is a nightmare when playing twitch or a deed with +specials on it.
When i say things are silent or make no sound its not every single time but its high enough that its made me make these type of threads before.
All the devs have to do is play the game for a couple of mins to a couple of hours for part of 1 day to see every single bug i’ve listed.