Scrier's Gaze is getting nerfed next month

for me, one of the most difficult things to do consistently as psyker was managing peril under pressure. it’s like playing with 2 health bars. gaze gave one power, but always came with this reminder not to take too much of it. then warp unbound took away this constraint, and one can almost chain one gaze to another without break. tbh i still enjoy it more than spewing blue flames everywhere, which seems rather cheap to me. but scum’s rampage would be much more enjoyable if they took away either the added vulnerability or the loss of stamina. i’d rather be squishy for a few seconds, but able to sprint and fight.

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