Psyker rework is overtuned

First of all i dont play psyker that much, i barely touched psyker after the itemization rework update so correct me of am wrong in the thread. I always saw competent psyker players pushing almost 1 mil damage in a mission even before the rework. At the time it didn’t really matter that much simply because they were considered a glass canon they got so many tools for aoe damage and cc but were extremely vulnerable out of coherency. So to me psyker was this one class that punished you so much if you dare make a single mistake but rewarded high level of play.

Now after the rework not only can psykers easily go above the 1 mil dmg threshold but now they are just indestructible ? it might be just me but every psyker (low or high level) in my missions rushes ahead and decimates everything in its path while just ignoring damage and only kites back if there is a boss or some crusher pack.

Am not here to ask for nerfs or anything its nice that fatshark is making the psyker class more accessible, its just that despite all the good stuff from the tree rework update it got rid of alot of downsides of playing a certain class. To me psyker seemed to have lost some skill expression now that everyone can be the john psyker.

People hated tax nodes and so did i but they existed so that you wont have the perfect build and have to rely on others to fill those gaps but i guess this is the direction fatshark is taking with the game considering the clown train of enemies in every mission.

Also here before the 60th scrier gaze buff next patch

End of rant

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Wat? What difficulty do you play on?

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Auric ?

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So long as peril is not a real mechanic and psyker has access to like 40 different forms of infinitely scaling aoe, the class can get away with doing whatever.

A psyker awake and sober at the wheel will easily dumpster auric maelstrom. God help you if you try to play civi in current year.

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I tend to agree. I’m not saying I’m the best player but I play in such a way that gets me top damage every game, consistently before the psyker rework. Now psykers regularily top it by like 30-50%, unless I’m also playing psyker.
I know this comes across like I’m upset i’m losing top damage or some other ego thing but I’m really not, just sharing what I noticed. And since I doubt psykers suddenly all got way better at dishing out damage than me when really none of them did before, I think they overtuned this class.

That said Fatshark for sure has these statistics too and will nerf it back down again just like they nerfed ogryn tankiness back down. Right?

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Yeep, I put this on another post complaining about the absolute state of Veteran, but yeah. Psyker got handed literally everything and the kitchen sink. On the one hand, I adore it/really liked Psyker before so I’m happy to no longer have to ‘play well’ to do good. But on the other hand, feels kinda bad learning all the tips and tricks like quell/charge/dodge sliding and maximizing kinetic reflection capabilities and trying to ride high peril for maximum bonuses to perfect efficacy, just to now be able to do this:

and not even lose full toughness and barely see a tickle of corruption on your bar (this is Auric btw, in case anyone would have asked). That type of mistake used to cost you basically all of your HP (100 health damage so your down to 65 if you where at full before) and half your first bar in corruption, meaning two of those and you’re dead. Not down, dead, and you had literally no way to defend against it. On the one hand, I hated it, and complained a lot about poxbursters because of it. But on the other hand, it and many other things ‘kept Psykers in check’, but now thanks to having 2 full damage reduction talents equaling out to 35% DR (not just toughness DR, but HP DR too), the goat one with the warp still going strong for toughness DR, and still having 15% DR easily accessible on tree from flat nodes (before you had 20% if you worked for it with 5% nods, now you get 15% from a 10% DR node you HAVE to take and a 5% off on the left side tree if you’re really feeling it). This on top of numerous additional ways to regen toughness ON TOP of the already existing ones, and you’re a walking disaster that nukes everything in your path.

Is it enjoyable? Absolutely, does it make everything stupidly easy? Yes. But thems the joys of Fatshark ignoring literally every sane person on the forum/at their office and deciding ‘lEtS bAlanCe EvEryThiNg aRoUnd HAvoC gUY’s, thiS isN’t a baD IdEA aT Alllllll’.

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It’s not final, i think only zealot rework is final.

Yeah psycher is essentially Big E now

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thats when things get interesting (and easy at the same time), racing arbi and now psyker for the killfeed.

and I wouldn’t mind the competition about who clears the room first at all IF the effort to do so was equally distributed as opposed to just standing behind you and blue-smurfing everything with warp-farts.

meanwhile I dodge slide duck (not cover…ogryn don’t need cover only runts) try to pick the best cleave angle as to hit a crusher or bulwark last in the crowd etc.etc.

blue boy behind me goes brrrrt….

and he doesn’t need anything else realistically in auric maelstrom either.

why in the world would one “need” a bubble when it’s (again auric maelstrom, not havoc40) more efficient to get to the ranged enemies quick instead of slugging it out at snails pace.

so in the fairway of the front folk all psyker’s got to do is snack on the tasties.

I mean he absolutely can at the moment be at the front, but if he wants to play lazy, the game rewards it with lots of damage and kills.

and for the “it’s a coop game” argument sake, no right now with power creep in full effect and auric maelstrom as setting its a full blown race for who’s first at the buffet.(and some classes got looong arms)

havoc might enforce slower pace due to bogus modifiers but if they weren’t in place most randoms wouldn’t give a :rat: ass about where the mates currently are as long as one gets to kill something.

that’s the trade off for “git gud”, other than the “I snoozed, fellas get the net off pls” even a dog when paired with a flamer isn’t a big thing no more.

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You’re over 250 toughness which isn’t attainable unless someone else gave you yellow toughness, at about ~60% peril and shooting a pox-burster at roughly half it’s maximum explosion radius and it takes about a third of your health and pushes you to 97% peril.

Am I supposed to conclude something unseemly occurred here?

On the question of peril, you could easily have been pushed to 100%, and you could have accidentally pressed attack one more time in quick succession due to laggy attack-queing, making you blow yourself up. Let’s not pretend like the 25% dmg resist into peril doesn’t put an extra burden of peril management on you.

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As a 4000 hours psyker player. I can tell you that psyker is still vulnerable while in melee because of less damage resistant and toughness recovery. Only needs 1 mistake can remove over half of psyker’s health, even knock down by maul’s heavy attack and monstrous’ flurry strike. But the question is almost all of psykers don’t need to fight melee in auric games. That cause psykers don’t need to suffer risk of melee and deal enough damage. If you have problems, you can try psyker in monstrous maelstrom and havoc games.

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You should know how pox bomber damage works. It will cause 50 corruption damage at first, then 50 health damage. It means while you are full health, you will take 50+50 total health reduce. If you have already lose 50 health, you will take only 50 damage. The psyker in video seems took corruption resistant curios, and he also got some health lost. With two DR talents that bomber finally cause him only 50 health damage .

As someone who has been enjoying pushing psyker into frontline duty since pre-patch 13, I have to say life got much easier, but then Auric isn’t really a challenge with the current power creeped classes. In Auric pure aggression will allow you to push through most of the time, Havoc is a “bit” different. Sustain and defensives matter far more.

I see some pretty good players picking up melee psyker in Havoc these days and promoting builds on Youtube, but based on some anecdotal “evidence” I would say they kiss the floor and die more often than on lets say a zealot.

On other hand the infinite cleave, Inferno staff, infinite Smite, infinite Soulblaze, Shriek spam ranged builds can go die in the fire.

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Touch this psyker, right now. Validate your own opinion.

But, also, yes, it is a very good time to be a Scrier’s Gaze zealot psyker and have 30 ways to build it differently

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My guy the ‘Psyker in the video’ is me, I’m showing an example from my own play time last week XD.
No corruption curios, only DR I have is 2 gunners 1 bomber, rest is toughness increase and CDR.

The point is showcasing the difference, pre ‘all the talents I mentioned in the post’ all you had was toughness DR, you get poxburstered, you go from 165 HP (with the 10% hp increase talent they removed), to 65 HP with 50 health corruption. 2 of those is 100 corruption, over half your HP bar, so you die. I knew this from countless hours of experience, meanwhile in this image, I go from 133 HP to 83 HP. Still above half my bar/in the first wound and I wasn’t even at full HP, and as one can see I took 50HP of damage. this is, in fact, half as much as the 100 you’d get dunked on with before. I don’t begin to understand the levels of math involved in the calculation between the radius and the DR and what not, but the point is

one can make a lot more mistakes on Psyker now.

I do apologize that the gif ended up being tiny, but no. I run full 17% toughness curios + 5% on all of them when running greatsword, I get up to 208 toughness using that. There was no golden toughness in this clip, one can also visually see this given the fact none of the toughness bars are gold, but thankfully I still have it saved, so I can zoom in on it with a screenshot if that helps you:

image

The point as I laid out in the other post is that poxbursters do 100 HP to you, Psykers didn’t have any ability to mitigate this before. Doesn’t matter the radius, only the amount corrupted matters for the radius, the damage hits in full, I’ve been hit by enough of them over the years to know this. I went from 133 HP to 83, losing only 50 HP in total between corruption and the health damage. as one can see, this is not 100.

A great resource for enemy hits and their interactions I found a while ago is this reddit thread it’s rather nice for knowing the different numbers and values. At the end of the day, the pain point is that such an action would have crippled me before, where as now I could ‘be that stupid’ one more time and still get away with it, twice and I go down instead of die. Psykers can get away with a lot if they prioritize a couple extra points in survivability now, and I find that amusing, but also rather unfortunate given the ‘glass cannon’ has now been relegated to Veteran, and Psyker is just ‘resource-less cannon’.

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Psyker is still a glass cannon, at least when I play melee-focus psyker. Yet somehow even with my bad defense I manage to deal the most damage and kills even if i take the most damage and get most downs in a game.

It’s ridiculous, especially for SG. Completely unhinged active ability.

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If this were true why’s is Ogryn getting nerffed? He’s only op in lower difficulties like Auric. He can’t tank more than 1 overhead yet they introduced rotten armor infinite crushers and maulers they increased their health by triple Ogryn got his dps and damage reduction both nerffed. How is that balancing around havoc the minority of the game?

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Psyker is the most popular class these days, so it makes sense they want to buff the underrated playstyles, which melee Psyker definitely was pre-patch. Although they probably went a little overboard with survivibility buffs.

I don’t think I mind much Psyker being OP

Of course, I’d only say that if the meta wasn’t just Inferno Staff + A melee with Uncanny Strikes to delete the crusher clown car

Make uncanny not interact with DoT (or just rework uncanny entirely) and ta-da, Psykers will have to actually earn their damage

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