I’m sorry to say, but I have reason to believe that Psyker in its current state is not doing well and cannot find its role in the game, in this thread - feedback I will explain why but before I do I ask the readers not to be emotional in replying and to think carefully and weigh their words.
After reaching level 30 with the Psyker class and having ventured into difficulties 4 and 5 without problems I can say that Psyker in its current state is extremely difficult to fulfill its role as a threat killer, from difficult skills to maintain to its brain burst. that does poor damage the problems are various and evident, it is a class that has many difficulties in various fields and that is outclassed by the others.
Why am I saying that Psyker in its current state is not good for the game?
because the game is a fast paced fps and consequently it will require quick decisions and actions to complete the missions as the enemies are many and fast.
in difficulty 4 and 5 is where Psyker’s problems are most noticeable, the first of which is the damage of the Brain Burst, a skill that is required in most of his Feats and that the Psyker therefore needs to use often.
in difficulty 4 and 5 the Brain Burst will have extreme difficulty in killing almost all types of special units going to require up to 4 or 5 times the use of the skill to take down one.
a simple Rager on difficulty 4 will require 2 Brain Bursts and a Crasher will require 4 Brain Bursts.
As if that were not enough not only the Brain Burst is incredibly slow to cast but these modes spawn a large number of these specials, making the Psyker increasingly miserable being that to cast the Brain Burst you will have to totally rely on the protection of your teammates. being practically a burden.
And again, most talents REQUIRE you to use Brain Burst whether you want to or not. even just staying alive trying to restore Toughness will require Brain Bursts and while there are alternatives here, these are not viable to restore Toughness in these high difficulties.
the Feat Kinetic Barrage becomes almost an absolute necessity for the Psyker of these difficulties that he will be forced to use it constantly to try to fulfill his role as Elite Killer.
and Psykinetic’s Aura (one of the best Psyker Feat) becomes almost useless as you have too much difficulty activating it for the reasons explained above.
Wrack and Ruin has one of the worst DOTs in the game, and if brain burst struggles to do damage, this skill is literally a bait for inexperienced players in the game. (Acendant Blaze suffers from the same problems as well as the others mentioned above)
also if the Psyker was already having trouble maintaining his Warp Charge at lower difficulty due to kill stealing, on difficulty 4 and 5 it will literally be a fervent dream to keep 4 stacks constantly.
the only salvation of the class only the Surge staff, the Purgatus Force staff and the Voidstrike staff (a little more mediocre than the other 2 but that’s okay anyway).
These weapons are the only justifiable reason to bring Psyker, they are able to give a slight support to the team thanks to the crowd control they can exercise on the enemies of the game.
But if the Psyker necessarily needs one of these weapons to justify his presence, being able to ignore most of his feats as in practice they become useless, then it means that the class lacks coherence and is proof of bad design. .
Please fatshark to listen to this feedback and possibly revisit the Psyker whenever possible.