Scoreboards and Finding a Compromise Solution

I only care about three metrics: total damage, #deaths, #downed

It shows how much damage you can dish out while staying alive. It tells me:

  • did I carry my weight
  • did I carry my team
  • did I get carried

This is tangible. Ofc there are always intangible aspects, e.g. if you support your team mates with VoC.

It helps me understand how my builds perform and this is what I use it for.

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well your compromise does appear to be a scoreboard :wink:

your summary unfortunately missed the most important reasons some of us are against the scoreboard in entirety

  1. It doesnt work , its just bad math
  2. It makes people play worse.

Now, maybe write a second post to back your statements with arguments.

honestly we’ve been around this so many times i figured wed all have the points memorised by now :wink:

but ok once more unto the breach and all that , now its late im in a bit of a rush this wont be complete on the “it doesnt work front”

  1. you and your build are 25% of the input , the vast majority of what goes into that scoreboard is out of your control and unknown. to think you can control 25% of a tests inputs and think the outcome reliably informs you of your objective ability is to be frank nuts, bizarre utterly delusional ," but in the long run i get a feel" yeah thats confirmation bias and less use than just paying attention to what was easy/hard to deal with.
  2. it measures performance not your or the groups capacity , drive down a street, what do you know about the car? how fast it can go? how fast it can break, no you just know it can drive that road at that speed. you need to push it to its limit , likewise if your not pushing to capacity your not measuring anything that matters, its only maps where you fail where you get anything close to useful numbers. more often that not you measure the wrong thing the score board usually tells you who manged to kill the kill first, not how many you could of killed
  3. Everyone says they can use a scoreboard to see how well they did , how? the better you are the quicker you clear the less kills you get , 4 stone cold pros go fast and kill less. so scoring high is a sign of being bad? you want to see some real high scores , play with three bad people on a difficulty you can handle but they cant spend an hour dragging them around a map , the epeen stroking scores at the end will be amazing many times that of what 4 good players would of achieved in a third of the time. its back to point 1 you are just too little of the total input.
  4. Then we have the variance of the maps themselves and the AI director because i lied earlier you dont have a whole 25% of the input its way less , and not only that you can not repeat a test. any scientists out there? if you want to test something , you have one variable , you test it to destruction and you repeat it as close to infinitly as possible. DT is the antithesis of that almost infinte variable, the degree to which you are tested isnt even the same and you can do only 1 trial.
  5. Only what is measured gets managed , people care about teh DEEPS , they want the kill feed on specials and elites so scoreboard mod users build for that, but because the game isnt pushing them to capacity its about outperforming the team so hitting that breakpoint fast a few times is what the scoreboard tells you is good , but its not, its a lie, your making you choices on who can kill trash first. what you need to be tested on is how extreme can it get and you can pull through ie a capacity test, which you rarely get and they are al counted the same.
  6. what isnt measured isnt valued. that ogre who created a safe box for you to sit in sighted in popping heads never getting interrupted creating safe space for the team never shows up on scores. and it tanks his stats it actively makes users myopic it funnels everyone to focus on the same limited set of things and then has them compete over it.

Toxicity- toxicity was brought up once by CM i think over 2 years ago now and from then it has been brought up almost exclusively by the pro scoreboard side because its an argument hey can win. please note toxicity is not part of teh anti scoreboard teams argument. its part of the pro scoreboard sides argument.

there the main points im out of time i could go on and on

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Easiest solution to the “problem” is banning the chat features of the soft people who can’t handle basic social interactions. This way they can avoid all these “toxic” discussions.

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There should be one
One of the least toxic games ever drg has one
And helldivers has a more comprehensive one and once again no issues

Alas I doubt we’ll see one ever if you really care get the mod if you’re on console so sorry

I will put my little silly opinion here, sorry :pray:


I have not yet seen anybody say anything at all. Also, a little tip, the best way to make any game not toxic - is to not engage in any argument, literal silence, let them see how silly they look talking to themselves


I remember there was a post in Reddit where the dude thought that kill count in the end was his and only his, that is no surprise that the guy was toxic about it. People can be toxic for numerous reasons:
You are playing too bad; You are playing too good; You chose the weapon that some dude doesn’t like; You play the way some dude doesn’t like; You did something silly; You are playing the class that the dude doesn’t like; You are playing on the platform that dude doesn’t like;
So yes, scoreboard doesn’t make that much of the difference.


Hell yeah.
I also feel good when I perform good, pretty much one of the major reasons I play.


That is scary how accurate you described my feelings about Scoreboard


Score value is not really useful, I recommend to turn the Score thing off, mainly because it doesn’t mean much and clutters the Scoreboard.


Technically you do not see they true stats, just what the mod assumed to be their stats
Here are two scoreboards from my friends from the same match:
Just look how all values are slightly different from eachother



That is what I do myself, the scoreboard is pretty distracting and doesn’t mean a thing until the match ends.


Conclusion

It’s pretty cool I must say, I like everything, would be cool if it was added to the base game
But I do want to know by how much I am in First or any other place, like how much did I suck ass or how good did I perform.
I think it’s pretty easy to implement a compromised version, just Your/Total and make a percentage of the total

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back when i still actively argued against a scoreboard this drove me mad, you make an reasonable argument just for 10 pro side guys repeatedly telling everyone that toxicity isn’t caused by it because one contra side guy made some connection to toxicity, the debate really didn’t progress at all. still today people seem to focus on that aspect, probably because its the only given reason by fatshark, but stop telling me then

I don’t really understand the “I want a scoreboard to know if I did good” aspect because I feel like I have a good grasp of who is performing well/poorly just by playing the game.

By the end you definitely know who’s got your back, and who’s on your back without any numbers :sunglasses:

Sorry, but, Affect.

The post was too long so i didn’t read it all.

not having a scoreboard at this point is silly. If they want to put emphasis on players who play well from a teamplay perspective simply put more emphasis on coherency and assists as a being important on the scoreboard.

At this point almost everyone is using mods and i’ve personally witnessed no trolling from individuals based on the scoreboard.

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but thats the thing ingame.
copying how i play into my driving would give gta 5 a run for its money.

two things here i don´t understand:

first,
unlike the speed limit irl, ingame i never hold back. i´m as fast as i can be where i wanna be, go for the most output in terms of weaponry and try to position enemies in clusters where i can deal with multiple at a time.

second,

of course not, cause i killed everything there was to kill / left from the team AND saw the match through to an successful end.

failure isnt a metric in my book "hät der hund ned geschiss hät er de fuchs noch “krit” "

i compare measurable / constant performance of my loadout through hundreds of matches so each map / modifier etc comes up multiple times.

yes, i can´t control what mates i got but ending a round where i dealt more damage than everyone else combined, put them back on their feet couple times and had the most objectives done / buttons pushed is quite measurable in my book.

if these examples continue with various loadouts and say the branx outperforms my karsolas 10/10 times while doing all the above, i got a clear metric to switch to the branx permanently.

the score is still applied based on the total % of kills not the total number.
killing 90% of 100 enemies still equals as high a score as 90% of 10.000.

then again two things apply:

on the one hand 4 pro´s got mutual pacing and a comon mindset where they pass a map so quick ai director spawns less enemies.

on the other hand roles are clearly communicated, everyone has a job the others can RELY on, blindly mind you.

if those requirements are met and a constant, scoreboard is irrelevant since fixed positions serve different purposes.

that is NOT meant to say pub´s deserve the same measurement.

a 4 man premade is something operating at already the max capacity, little to no room for improvement.

best psyker/vet/zealot/ogryn all do their part to the max.

with 3 wild cards in pubs the scoreboard is there to measure how far i can still push myself cause often times i need to fill gaps others left by slacking.

cascade effects that wouldn´t exist would the zealot hold off the cluster or the vet kill 2 bosses under 5 seconds.

given the vast underperformance of lots of people joining higher difficulties, its almost mandatory to be able to do 3-4x the load of the rest of the “team”

a scoreboard helps me estimating another two things :

people still sit on their plateau not moving an inch and my build is more than suited to make up for ill-prepared joiners.

could be killing that stuff in a third of the time it takes to pop heads… just saying.
this way pressure is taken off the rest of the team just as well and the psyker would be free for another couple enemies.

that way above, 2 people do a one mans job.

thats what people call a good kick in the lazy butt nowadays.
most of whats considered to be today was mild locker talk back in the day and people grew a pair or left.
either way, the team improved from both.

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Just gonna drop a like and a comment to boost the thread further.
I am all for a scoreboard in Darktide, even if it ends up being fairly tame like the Vermintide 2 one.

I primarily use scoreboards to see my own performance and which points I might wanna improve. I like seeing my damage taken numbers specifically compared to the rest of the team.

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just give us a scoreboard, im already being bullied by pc players who have the scoreboard mod. at least let me see if what im being accused of being trash of is even true lmao.

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I don’t have an opinion on the scoreboard question but no one should be bullying you. That’s weapon-grade hørseshit. Don’t know what it’s like on consoles, but you might be happier turning off the various chat options. Then again, I just do that because I’m a grumpy “35 going on 78” type, but I think the point still stands.

To be honest, I don’t think a scoreboard done by Fatshark would give us all these informations we get in our mods (scoreboard mod and Power DI - I prefer the scoreboard, but Power DI is a true alternative).
It would be a summary of what we have. I have read that HD2 scoreboard is more comprehensive. True… there’s nothing in it, so it is easily readable.

But as an alternative, something centered on our performance and that would deliver me informations I cannot get, I would be in favor.
So, a scoreboard in two parts, would be something good. A personal part with values like:

  • accuracy rate in % (ranged weapon)
  • critic rate and weakspot hit rate for ranged and also the same for melee
  • melee attacks dodged/blocked in %
  • ranged attacks dodged in %
  • number of time I was hit and the number of damages I received
  • enemies killed by me per type / total in the mission in % (displayed as a general stat with possibility to get details)
  • total damage dealt by me / total team damages dealt in %
  • total medicae uses

And common stats that everybody could notice and so that would compare players:

  • times a players has been disabled / knocked down / dead
  • times a player has helped / revived / liberated teammates
  • times a player contributed to the mission by completing minigames

I saw people saying how they are valuable and how the team is bad. They have time to type because its them who are dead right now, multiple times actually.

You grown up in a different economy and reality than nowadays kids, nothing to brag about really.

On the subject - I see no reason for people who use scoreboard mod to trade it for a less informative option. What are you gonna do, restrict mods? I’m not using them but if they are there and people are enjoying them, that’s fine. Makes Lights Out and minigames a breeze with modded teams.

You’re argument doesn’t really hold water. I don’t mean to make this personal, but you don’t seem to have any experience handling data or using datasets and metrics to make decisions. From what I can surmise, you seem to think that the scoreboard data you get after a single map is like a “high score” or an isolated dataset that can never be used to compare or even average out. Let me go argument by argument.

Full disclosure, I’ve never met anyone in the game who has been toxic about scoreboards and I have to assume that a majority of Auric+ players use the mod.

I don’t understand what you’re saying here. This is like the argument “there are many variables to climate change, so we shouldn’t do anything about it”. The scoreboard can be used to measure more than just your individual performance but to understand how you perform within the context of a group. e.g. if you made a build primarily focused on killing specials, did you kill more specials than others?

Again, you seem to think that information exists in a vacuum. Let’s use your “car driving down the street” argument. You forgot that you’re in a car as well. Understanding the capabilities of your car, driving along other cars, is actually an important factor in driving safely. Same thing about Darktide in a group. Previous data can help you make decisions such as “Oh, I notice that we’re a melee heavy group, let me try and play more around getting ranged attacks to help fill the gap”.

Again, you don’t seem to understand how weighted averages work. If you clear faster and are improving, are you still killing x/per minute? Are you picking up as much plasteel? Were you the one doing objectives this run?

Averages help you understand datasets, they are a measure of central tendency. So, again, this isn’t isolated information. Even if a run is longer or shorter, you can get valuable info.

Sorry, but again this shows a lack of understanding. Everything tends towards average. If you flip a coin 10 times, it may not have 50/50 results between heads and tails. That doesn’t mean that your chances of getting Tails on the next coin flip aren’t 50%.

Same thing with Darktide, all matches tend towards average. In a large dataset, there will be outliers and it’s your individual perogative whether you want to mitigate those outliers or not (e.g. change your build to deal with specific/rare situations)

This is a completely biased argument. You “think” people only care about dps. This isn’t worth debunking.

You are correct, there are many intangible things that still have an influence on scoreboard values. But also, you lack imagination, the only scoreboards we have now are made by modders. We could be tracking a LOT more information, in fact, many supplemental mods do. I don’t personally use those as I understand that these factors will still influence the numbers I have access to. To use your example: if an Ogryn created a safe box, you should be able to see lower damage taken, hopefully throughout the run, and maybe yours or the team’s damage taken will be lower than average for this run.

Anyways, hopefully we can engage in a discussion here. I’m happy to provide links to support my argument should you need to.

Remember, there are 2 types of people:

  1. Those that can draw conclusions from incomplete datasets
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people bully xbox players alot bcause xbox cant use mods so at the end if we fail they can make up whatever bogus excuse they want to make it seem like we were the problem.

not all pc players mind you but i get bullied like 1-3 times a week by some karker with a bone to pick.

Thanks for writing that extensive response to prior commentor - I was temped to do something similar but found the prospect daunting. I’m glad you stepped up to the plate.

I think the takeaway from this line of discussion is that a scoreboard isn’t going to be automatically perfect in what it represents, but it doesn’t have to be. It provides metrics, but the interpretation and value of those needs to be corroborated against the experience of having been in the mission and against whatever you as the player were trying to do. Basically, don’t take the stats at face value, but use them to draw conclusions… as you said :wink:

Or as I like to say, there are those that can infer things.

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