How about one of these?
I’ll act up, that’s drip overload
SLR is a modification thats basically a modern FAL in semi auto, considered as DMR and a very recent development. FAL was produced same time as m16 and at that time it was already not as modern amd good, yet I still love OG rifle. Wish your grandfather healthy life and luck
Thanks, mate! He’s still getting on pretty well for a man who became a granddad so young!
I think we’ve come to the point where the thread contains sufficient nerding out and one-liners to ensure that no one who is not already in will ever read it.
As for specials, and class interactions:
A) We are under no obligation to envision a weapon group where every weapon has the same special.
Yes, so far that is mostly the case (though the specifics differ heavily, see force swords, helbores, shovels, etc.), but if there were multiple weapons in the group based on different other weapon groups, they could very well have completely different specials, as well.
One could be a parry, one could be some sort of activation, one could be a special strike with some effect on target.
B) Weapons can have special effects, and those effects can have varying degrees of synergy with the classes able to wield them.
Knives f.Ex. synergize with classes with bleed talents, aka, not Psyker, and Veteran in this case has a clear talent focus on rending and brittle. A special could f.Ex. be an attack that applies extra brittle, or has rending on weakspot hits, or something more convoluted like +50% power vs. carapace combined with base armour multipliers making that ineffectual, but resulting in significant payoff if you have rending or brittle stacks to work with.
Also, remember the VT2 shield&spear? Or the Glorious Bretonian Longsword?
C) If we want a power sabre, which I personally don’t care for due to its sheer unlikelyness, in addition to the fact I don’t see the point (though, there’s at least one spot free in the powersword group…), it doesn’t always have to be an activation weapon. Could just be that holding a charged attack for an extra second turns it into a powered diagonal slash.
There’s plenty of options.
In the end, when someone asks “Why add this weapon, we already have X” it comes down to just making it so there are more options for players. After all, a sword is a sword, and yet we have several types and each of them offers a new type of gameplay. There’s no reason to think that a saber wouldn’t also do that.
And since Veteran does come with the Squad Leader baked in, might as well give them the right tools for the job
It’s a pretty cool idea to add stack of Brittleness to it though, could be through the special or blessing.
You know it
haven’t played much of Vermintides, but the overall idea with brittleness is what i added to it…?
i just had a great run with knife-stealth veteran to try out the combination, and i used Brittle perks to see how it can synergize with plasma gun and people’s weapons, also making knife swinging as fast as possible. and it was deadly, i have to say. not only damage from guns was bigger, but bleeding and burning did waaaay better than without brittle, making me helping clearing bosses and heavy elites with ease, as long as others had ammo in their guns.
in my opinion it can fit both veteran/psyker with this ability, because they both look like more of a support class than a single-man threat (at least looking back how FS decided to nerf them both)
power sabre… i honestly don’t know. charge suggestion is nice, but i dont think that it would actually fit in logic of those who can produce them. like, a low-batch produce for a very important people - maybe, but not mass produce, since FS trying to be close to WH lore overall.
maybe i am a bit naive in hopes that FS actually do something from suggestions, but not suggesting a good idea is… a bad idea, since theres a chance that it can be realised in game
I do agree that Power Sabres are probably a tad over the edge, and would likely make Power Swords a bit… redundant. I’m very happy to settle for a standard Officer’s Sabre, as I’d still definitely swap out my Power Sword for it.
I would love this.
I made a thread about this sort of thing a few months ago, but, alas, it did not get any momentum. That is besides the point. Whilst making that thread I spent about an hour grabbing a load of official GW examples of sabres, from depictions to models (including my own DKoK at the bottom), and this is what I slammed together:
This is not exhaustive by any means, but the point is the sabre is a military weapon in 40k and always has been. They released a DKoK Death Rider ‘sabre’ skin with the faux-DKoK skins for the Psyker duelling sabre, and that is just downright wrong to me as a DKoK Death Rider collector.
My hope upon absolute hope is that they do add in sabres as a heavier, crushing sword (the blades on them are always rather big because 40k = OTT), so a bit like the newer eviscerator with big, heavy swings, good for hacking into hordes, perhaps with a solid lunge for its heavy attacks, and a good punch of the heavy brass guard for its special to stagger enemies. That’s what I would like to see and I would never equip another melee weapon again, not even my beloved shovels.
A heavy saber/cutlass would work best, yeah, given the fact that the Veteran gets access to melee speed buffs. I too would vote for it being good at cleaving chaff, with some heavy overhead swings/strikedowns added in.
Add Krieg Death Rider skin on top of that and I’d buy both in a heartbeat.
Most “officer” swords are Cavalry sabres, used as badges of rank. These are somewhat awkward on foot, they’re absolutely usable, but next to a Duelling sabre it’s going to be slower and heavier and will exhaust your arm much faster. Cavalry sabres are really designed to be used from horseback using gravity to help power a strike against someone beneath you. So if we were to include them, I’d expect they’d be slower, not offer as much Stamina bonus, but hit harder than a Duelling sabre. For anyone in the HEMA crowd here, they’ll know taking a bonk from a cavalry sabre to the mask is much more noticable than a duelling sabre, but the duelling sabre is much more likely to be able to get passed the opponent’s defense (especially on a thrust).
A lot of the art in this thread and 40k in general also is much more of a Cutlass than a Sabre. A Cutlass or Dussack could actually be pretty neat, especially if some sort of grappling is incorporated (e.g. instead of a push maybe incorporate a body throw as part of the action, or maybe an eblow-push and pommel-strike to the face instead?).
Power Swords come in all shapes and sizes, Power Swords made on Catachan are made to look like Catachan swords for example.
Munitorum “Power Sabres” are usually made for cavalry (officers) and have a bit stronger power fields while being a bit less nimble. They aren’t really less “mass-produced” compared to power swords just a bit more specialized.
Power Sabre in Darktide could lean more into anti-armor than the base Power Sword version. Something like partially ignoring hit mass added by armor when activated, and better non-powered armor damage. In turn, they would be less focused on horde clear compared to Power Sword, unpowered cleave similar to axes, and non-horizontal attack pattern.
PS: What I had in mind for Power Sabre is more akin to VT2 Salt’s Falchion than what the OP described. That said a faster, more nimble, but also more single target-focused Power Sabre could also work.
I’m glad that we agree on this idea! I hope that this thread can be used as a vessel for you to express all your ideas on the matter!
Let’s have a look at the details, this is what I’d propose:
A very good cleaving weapon, but with added heavy single-target damage. Somewhat mediocre speed, versatile. Good penetration (it’s a heavy weapon after all).
Its profile could look like this:
In comparison, here’s the Duelling Sword MK IV Profile:
Finesse and Mobility are dropped in favour of Critical Bonus and Defences. Hits are much slower, but potentially more impactful. It also makes for a very good defensive weapon due to its size.
Bonus- more examples from 40K models/art:

I mean I dreamt up one kinda weird idea for a Sabre special.
You remember Anakin Skywalker/Darth Vader from Star Wars? I was thinking a special idea could be a replication of how he shoves his lightsabre into something but then uses his other hand to push the hilt, piercing it further.
I dunno, probably an odd idea.
Listen, I’m not against your suggestion. I just think it’s a terrible idea at this point to add more weapons when there is a broken crafting system supporting them.
Right now, adding additional weapon types to the pool dilutes it and makes finding something good even more difficult.
I’d wager that crafting system and weapons and other gameplay systems are handled by different development teams anyway - there’s no reason to not expect that they should fix the crafting and provide us with new weapons (and just new marks) at the same time.
No, I’m completely in agreement on the “Crafting Problem”.
I mean to only add more ideas to the content pool for (hopefully) after the necessary Crafting Update.