Issue: Enemies landing solid hits from 2 to 3 times their body length away.
So I’ve seen this a number of times now. I have pretty decent speeds net wise so I don’t believe it’s an issue on my end. Basically my biggest concerns are how some NPCS appear to rubber band towards players during attack animations. They unrealistically close in on players and land solid hits. The speed at which they close is pretty ridiculous in my opinion and seems to be very unnatural. Enemies that usually rubber band the most are smaller rats and Large Chaos Warriors, plated and non-plated.
In many ways these NPC’s will “Slide” in to attack while successfully landing a hit even though you typically have a very healthy distance between you and your opponent.
Suggestion: Perhaps reducing / limiting enemy attack ranges could help compensate for rubber banding “especially if this is a network issues somewhere…” NOT terribly dramatically of course, but just enough to compensate for the extra distance enemies seem to be able to capitalize on.