Rpg style revamp for this game in october, is this real?

I feel personally attacked.

But you can tell what they’re capable of doing.

See, now I’m sure you’ve got it in for me.

Lol. Unless you’ve been banned from the discord and live in Australia.

Amen to that. Just needs more unique maps and it feels more “complete” than the existing copy/paste maps.

From video timestamp 0:50

3 branches. One branch holds existing options for that class (So I assume it’s the current abilities), 2nd and 3rd are new abilities. But can mix between. No locks hopefully! So can change abilities between missions if wanted to without restriction. Glass cannon build here I come.

As expected would happen the Auris missions do split match making. They are more for premade squads for specific choice. If match making with randoms, you get into game faster with public match making option.

I still go into Auris missions even knowing and expecting to fail because the journey is the challenge and rewarding as the end result. As opposed to journey being non dependent on skill and dice roll like crafting.

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There are unofficial Tide Discord groups you might have luck with. Red Moon Inn is the only one I’m personally familiar with but likely there are others too.

Then comes the difficulty with the living in Australia aspect.

Fantastic ^^

I hope slot 6 through 15 (or maybe even 30 like in the VT2 mod) make it for the release of patch 13.

Thanks a ton :v:

official comm-link or blog when?

Maybe at Gamescom

Horse 6


Two more weeks.


I think we have been given plenty of evidence by now, that this is not a full retread of VT2. Although many of the “happenings” surrounding this game sure look like it when it comes to the development process.

I fail to see what that has to do with releasing content in a timely manner.

I thought it funny calling darktide grim when your comparison exoprimal is in the grave.

what has fatshark ever had to do with releasing content in a timely manner?

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yah it’s pretty strange that they didn’t do a dev blog or comm link about this. Maybe because they don’t have plans to change the locks and didn’t want a tsunami of comments about it. And that line about “we had this in development before release but it wasn’t ready at release” line is just more proof that they released an alpha build of the game for us. If they can release a half-baked system temporarily for players to use before the full system is launched, then why can’t they just remove the locks on the crafting until they make another full crafting system release?

This is the sort of change I really wanted to see for this game. I really hope they bring it home with crafting changes too though.

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Or they didn’t want to do a comms link about something 2 months away, considering the grief they already get over the 2 week nonsense.

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but they release the info for a 3rd party report on it instead? Seems like they’d want to do higher public outreach last

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I guess the point i was trying to make is how this is most likely the best way to implement subclasses. What’s the point of following the VT2 model if a subclass has no differences at all beyond a talent tree? Just cut the extra two - three loading screens and put that all in one menu.

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Im pretty sure they will, the patch could still be 5-6 weeks out , its a little early for a devblog type deep dive going into specifics might not all be finalised yet, i would of at least posted an announcement of the interview myself , but i get why they want to announce it to as wide an audience as possible.

yeah game could definitely of done with more cooking time

i wouldnt be very optimistic about a lock removal, if they do that its giving everyone god rolls instantly, and id be willing to bet for everyone whose complaining about the locks theres more that would call that a removal of the end game and stop playing, as sad as that is.

To be honest, I don’t care for RPG system, if itemization progression is still crap.

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devblogs talk about development, even if it’s not entirely complete. The comms are for official news releases. They could devblog it to us if they wanted to, but it seems they’d rather let major magazines know about it instead? We’re going to find out about it through that (more) public channel anyways, so it’s not like they’re going to avoid the same questions/scrutiny by avoiding devblogs in the forum.

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Yah, I reckon I’d mess around with it for a lil bit only to get discouraged again by crafting. It’ll be the same formula of great gameplay but bad enough crafting that it makes people quit. That won’t change if they don’t change it.

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