Occasionally, roaming enemies will have their animation frozen but still move and behave as expected.
It’s a minor and funny bug. I’m reporting it now after finding out that it’s also visible to others.
(I did delete older videos of this happening though)
I’m seeing it a lot after one of the bigger latest updates I think the OE one. Sometimes it even happens when you look away and qickly look back a second later. I believe it has something to do with animation LOD, but nothing you can do with the setting we have. I think FS did some optimisation some time ago, and these are the artifacts of it.