Roamer enemies sliding while frozen

Occasionally, roaming enemies will have their animation frozen but still move and behave as expected.
It’s a minor and funny bug. I’m reporting it now after finding out that it’s also visible to others.

(I did delete older videos of this happening though)

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I’m seeing it a lot after one of the bigger latest updates I think the OE one. Sometimes it even happens when you look away and qickly look back a second later. I believe it has something to do with animation LOD, but nothing you can do with the setting we have. I think FS did some optimisation some time ago, and these are the artifacts of it.

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