Really don’t think vet needs more nerfs. Reworking his reload talents because of one gun would be the textbook definition of heavy handed.
Really not sure that it has not to be adjusted considering the fact that someone has shown me that a vet can one shoot a crusher with a veteran and considering the fast reload you can benefit from the veteran talent tree.
Don’t get me wrong… I don’t like the new tree, but mainly cause of keystones. I think that the veteran is right actually.
However, I just consider the facts, and the facts show that a revolver that is in the hands of a veteran is not the same as a revolver in the hands of a zealot or a psyker.
You’re right its not. Psyker doesn’t have to waste shots on ranged mobs while vet does since psyker can just assail them same with rager hordes, and zealot doesn’t have to use the revolver on melee elites since that’s where zealot shines like a thousand suns.
The revolver is boosted by Veteran because veteran is a ranged class when build like it. I’m not sure what point you are making.
The better breakpoints, and useability we get isn’t free. We don’t have a third weapon with hard homing chaining projectiles, or crazy aoe melee stagger + damage.
I agree… no need to convince me.
The point is, if something make a weapon too strong, then it needs to be adjusted. That’s the reason, at least in my opinion, of the removal of auto reload in the vet talent tree cause it was making the bolter really too strong.
Since the beginning revolver had it’s main issue which was reloading speed and ammo capacity and now while it got a little bit more ammo it just got a f ton of damage and penetration, thank to the community.
Fast swap, amazing mobility, leave breakpoints in headshots on the gunners healthpool level, reduce penetration, scale the damage on distance and finaly fix the reload speed ( also delete handcanon, or reduce it by half at least )
Haven’t had that much time to play of late and I don’t have a Revolver built on Veteran unfortunately, but playing with it on Psyker and Zealot has been a lot of fun. I also haven’t had a Veteran come in and absolutely destroy my games with it like they could with a good Bolter.
However, from a logical perspective and considering the strengths/weaknesses of other weapons, it could use a few tweaks.
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Significantly lower Carapace damage. There are very few weapons (especially ranged weapons) that, even on a crit, should be able to invalidate Carapace armour. If this means also having to tune Hand Cannon down, I think that’s acceptable considering just HOW good the blessing is at the moment.
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Reduce the penetration. Yeah, it’s fun to kill 3 shotgunners with a single bullet, but should a revolver really be doing this? Single, or double if you’re lucky, target elimination is more than enough for this gun. Leave shooting through hordes to kill the sniper in the back to the purpose built weapons for exactly that.
Together, I don’t think these changes would ruin the weapon. By the lore, the snub revolver (along with the autopistol) should be some of the worst weapons in the game. While I’m fine with them being balanced, it’s surreal to me the revolver in particular made it into the game when the bolt pistol exists. If they palette swapped the current revolver with a bolt pistol and gave it a bit more recoil, I’d have absolutely no problem with the weapon in its current form.
Maybe the game shouldn’t spawn a dozen aggroed shotgunners in one spot in the first place?
And that was an idiotic move by Fatshark. The entirety of a class was damaged because of one strong interaction, and one overreaction to it. This is also not equivalent to letting a class get 30 consecutive bolter rounds.
I believe that when something is so strong that it ruins the fun of others, it has to be nerfed.
So, the alternative would be to nerf the weapons. But, then, these weapons would be bad for the other classes.
A slight nerf of the bonus to reload in the veteran tree would not really kill the interest in such bonus.
For damages… well here I don’t know. Killing a crusher in one shot is not normal, but nerfing a lot damages against carapace means that the weapon would be garbage against that. It means hand canon is useless, it means also zealot has no other option than the bolter… maybe a damage cap for all carapace armored targets (like 75% HP).
Same situation
did not encounter situations where a vet with a revolver has ruined my fun, like what I could see with skilled boltgun players before patch 12.
And this was what explained the past nerfs we have got, when a weapon was ruining the fun of others (flamer, PS, assail).
So, I am not sure it needs so much a nerf…
Maybe that’s a problem of veteran synergies and blessing.
You have summarized everything…
by the lore, I want this weapon becomes a pure garbage…
Well, I think I will suprise you if I say that I don’t agree.
While Handcannon is too strong, I consider the Revolver itself to be in a relatively ok place; I think it should just have more limited range.
If at 30m it head, say, 20% less power than now, and/or took a bit more effort to land consistent weakspots with at those ranges (it is comically easy to line up headshots compared to some other weapons), it would still allow oneshotting specials and most elites with a snap-shot at close range, while being a suboptimal choice in more open spaces. That avoids the whole “it’s either too good or has no role” problem that slow firing/small magazine weapons can run into.
After all, while mobility will always be its foremost benefit, it still needs to be effective.
Right now, I see no reason besides variety to run anything else on my zealot, and it’s in 2/3 of my Vet matches, as well, but while the power in itself would be ok, it’s a bit much together with the mobility - and if a short revolver isn’t a mobile weapon, then what is?
Let’s hope Fatshark considers all the angles.
They gave that ult to the ogryn and buffed it. It’s actually stronger now than it ever was on the veteran. Magdumping 30 bolts is not game breaking, it was never a concern.
Funnily enough, I actually have mentioned a different solution to this. Have elites (other enemies too) have random heights (the game already has RNG everywhere else why not here too?). If you only reach a breakpoint on a headshot, then if the enemies have varying head heights you’re less likely to be able to pull that off.
Noooo the heights are functionally too important! Don’t make BB psykers cry!
Can you imagine a Slender Man version of the Gunner, shooting you from above like a Helicopter Barrage?
Now that’s terror.

They gave that ult to the ogryn and buffed it. It’s actually stronger now than it ever was on the veteran. Magdumping 30 bolts is not game breaking, it was never a concern.
frankly, I tested it 1 or 2 game and did not like it…
don’t worry, if it is too strong you will see a thread about it…
Or a very short Rager/mauler.
Hey, I am a BB psyker main. An empowered BB psyker main at that. I would still be all for it. Although I use the voidstrike staff a lot more.

Magdumping 30 bolts is not game breaking, it was never a concern.
Yes it was. It was absolutely game breaking. I cannot comment on if it is stronger on ogryn or not. I’ve not played or played alongside it much. But bolter magdump gameplay in patch 12 and prior was excessive. Not the draw time. The free reload.
Bolter right now is TOO WEAK. But it isn’t awfu or anything.
Revolver right now is TOO STRONG. I can get easier 1shot breakpoints on revolver than plasma. That’s nonsensical. Heck, pretty sure I can get better revolver breakpoints on headshot than my bolter can too. Not that you can aim the bolter for anything due to the terrible ironsights and horrific lagswitching teleporting recoil bug.

Bolter right now is TOO WEAK.
Yes.

Revolver right now is TOO STRONG.
No.

That’s sensical.
Fix’d.
Revolver has way more downtime from frequent reloading than plasma on top of plasma having near-infinite pierce on charge shots. Besides, it’s no fault to the revolver that Fatshark nerfed Veteran so much.
But hand-cannon + surgical is like the only good blessing combo now because of the rending rework and Fatshark in their brilliance made Point-blank irrelevant due to Surgical and nerfed Speedload. They gotta do something to the blessings if we wanna have any variety amongst revolvers. I was hoping that they’d change point-blank to give a power bonus instead of crit chance so it’s actually different and worth using.