Low clip size is one. And requiring high skill is the other. Missing, not getting weak points, and not critting on any of those 5 can be punishing.
The other is long reload time.
Low clip size is one. And requiring high skill is the other. Missing, not getting weak points, and not critting on any of those 5 can be punishing.
The other is long reload time.
And I think that balances out an insant specialist sniper weappn that outclasses Knife and BB in that role.
Without it being an Elephant Killer.
Do you mean balancing the revolver against the blitzes? I think knife and brain burst are different. I do use both of those though. Throwing knife on zealot mainly without needing to swap to grenade.
Brain burst I only use empowered and just for gunners or to lock on to a hound or something moving fast. Voidstrike for the rest.
I would say voidstrike (with surge and Crit build) on staff psyker is more powerful than revolver.
the issue i see with the revolver is the penalty is usually offset and paid during quiet times, perhaps needs dropping to a 1-3 shot chambers.
I donât mean balancing Revolver against Blitzes. Revolver is stronger than those blitzes and should be because itâs a weapons slot. However it is extending too far out of its intended role.
No, it really isnât.
They are, you are just being hyperbolic. Stop coping.
I donât know. Honestly. Knives not having reloads and having instant throw are very useful for a melee character killing pretty much all non-ogyrns with one shot to the head. You regenerate them on melee kills to elites and specials so thereâs no end to them if youâre mixing and matching. It does serve a different role in my mind.
Brain burst, empowered, I would say is better. If youâre building for it it doesnât consume peril, and as long as you kill with it you get the charge back that you used. I can chain killing elites with it over and over with 50% faster cast and 50% more damage. Great against monsters and things with hard to hit weakpoints. Bulwarks too. The auto lock and never missing is also great.
I donât know if I would compare it to blitzes either way, just what other weapons could do. And I think weâre talking about a specific revolver setup with hand cannon and surgical with a vet going deep in crit chance, crit damage, and range damage and reload speed to make the most use of the weapon. Otherwise a lot of those break points fall off. So I think it would need to be compared to other ranged weapons that also are min maxed in a similar fashion.
Like I feel like we would need to compare revolver to weapon builds like this^
Yes exactly. The revolver does what it does (precisely picking off priority targets when hot-swappingâŚI mean it is literally in the name âquickdraw snub revolverâ) very well but compared to a braced or the colomnus 5 (which performs like a braced that you can actually aim at longer range) it starts to look more like a level playing field assuming you are running builds that complement the respective weapons.
The revolver one-taps things, 5 things, then you reload. Things like the autoguns use 50ish rounds to kill 10-20 (sometimes more) mixed enemies and have way higher boss dps than a revolver due to the mag-dump capability and the speed at which they can get another 50 rounds down range after the first before the revolver can put out 5, reload, and put out another 5. Add to this the autoguns have high reserve ammo which means they replenish off vet aura faster, getting 6-10 bullets per elite/special whereas the revolver gets 1-2 every 2 elites/specials. (side-note, they should give us the thing they did in VT2 where the ammo replenish gives back a boosted value on monster kills, just saying. something like 5% instead on 1%, nothing major)
The revolver is in a good place for what it is and while I think it could use some tweaks one way or the other I think knee-jerk nerfing it like they did to the poor recon lasgun in patch 14 is not a good solution. The ease of application of brittleness and rending (and players starting to build for it now that more and more are realizing how good those are, particularly brittleness which is a debuff your allies can apply for you in addition to your own) is what has catapulted the revolver to the upper echelon it now (finally) finds itself in.
Even outside of the lore discussion, a quick-ready sniper weapon should never outperform a slow-ready sniper+assault weapon that uses a heat mechanic which will down you if you use it poorly.
Blizzardâs balancing is entirely about forced rotating of the meta as means of extending the lifespan of a given set of content. Player sentiment has very little to do with it.
It isnât a bad strategy (within reason), but it doesnât really fit with the way crafting works here.
I think you should told FS to add a new revolver which has a speedloader, lower damage and more ammo. Then you will find the revolver now is much better.
My 66% thermal resistance Plasma gun has 8 shots in a row before it overheats, and only costs 3 per shot thatâs 45 shots per clip, and the ability to break shields. Venting it isnât exactly slow either.
Point being is if youâre going to bring that up then you have to take into account the incredibly high uptime a plasma gun has in an extended fight.
EDIT: Words are hard.
to be clear I havenât purpose built either of these weapons. I did just purpose build a revolver and Iâm pretty sure that with the right veteran build I can get a 1 shot break point. I was about 300 damage away. Just need to do some tweaking and I can get it there. Every time. Consistently.
Meanwhile plasma gun lmao.
Meanwhile bolter lmao.
This is fair and balanced and good gameplay design that encourages build diversity and differentiation of weapons into various roles.
Between the fast switch, oneshot capability and fast reload, revolvers donât exactly have low uptime. Shields really are the only thing there that they wonât deal with, and thatâs just a matter of timing.
Real talk part of revolver being so popular now is a natural result that came with the shift in enemy composition and power being directed to specials and elites. Whereas early in the gameâs life the most threatening enemies were just regular shooters, which revolver is too slow to deal with.
Also plasma gunâs ammo pickups need a buff by calculating pickups by total max ammo rather total reserve ammo, thatâs all it needs imo plasma is solid otherwise.
This. Itâs the huge upsurge in the numbers of tougher enemies thatâs driving the revolver craze. Revolvers are available to all non-ogryns and can kill nearly everything short of a boss efficiently and with little investment. Theyâre just the smart option right now.
i think it currently outperforms just about every other gun for killing individual specials, even the precision shotgun slug and the plasma gun , a zealot can just grab one with absolutely zero abilities buffing ranged weapons and kill crushers faster than a veteran can pull the pin on a krak nade or charge up a helbore
just gonna focus on plasma gun because it seems like the best comparison:
plasma gun gets one shot less from small ammo boxes (after division, it costs 3 âammoâ to fire a single plasma ball) and less ammo from big boxes (i couldnât get the exact number but itâs still less)
plasma gets absolutely pitiful pickup rates from the ammo aura because it only considers ammo in reserve not in magazine, revolver gets slightly more than 1 round per 2 specials/elites and can comfortably one shot headshot any low-hp elite, plasma gets one uncharged round every 3 specials
plasma also requires a couple of talents + perks to perform the same one shot headshots against gunners and other elites that revolver can do out of the box
tl;dr the revolver is really overperforming in killing heavy units and plasma gun probably needs a buff to how ammo maximum is calculated (magazine should be included as part of the total ammo cap) because it currently gets half the benefit of survivalist and fully loaded
Never said revolver was super low uptime. I said plasma has immense uptime. Something some people in this thread are completly discounting while doing their numerical analysis.
Plasma can just keep chaining kills for much longer, and takes out shooter packs much faster.
The reload on plasma is dangerous though. Even with 30% talent, and animation cancels its like 4.8 seconds so if a fight goes for a very long time then uptime can swing back in the revolvers favour though thats rare even in aurics.
Iâve come to adore Kant shotty on melee Vet personally. Very reliable special/elite killing with no need to worry about head shots. Great stopping power and incend rounds have high stagger and decent utility here and there.
Nerf surgical strike⌠it procs too fast
But nerf it slightly, or it will be an hell to use it in Auric.
So something between pre patch 12 and what we have now.
I would say also that a rework of the reloading talents of the veteran seems needed. Less bonus I guess. It can transform radically the revolver and make the reload not a problem anymore.