Sure, because 30 years playing games, reading reviews, watching behind the scenes, documentaries and reading books on games development and design, on top of working in enterprise software delivery industries (not gaming) makes some of us just not qualified enough I suppose.
Now at 67%. I think it will begin to trend up from here. The folks who had bad experiences have reviewed the game and put it down.
Not necessarily. If the people that reviewed it positively have the same experience of no progression it’ll probably get another hit of negative reviews.
First of all, this was entirely predictable - and many people during the beta were screaming from the rooftops about the state of the game (trying to shout through the wall of “it’s just a beta” comments). Mind you, overall people seem to like and enjoy the core gameplay during missions, it’s everything else surrounding it that needs the work.
I think we’ll get there and scores will go back up eventually. But unfortunately, and like with VT1 and VT2, the crappy launch with half-baked design choices will hamstring the impact of the launch. Players will try it based on hype and walk away after a (few at most?) dozen hours and not look back. Gradually the player base will decline because of bad word of mouth. This is exactly what happened with VT2 (until they started giving it away years later).
Fatshark needs to learn the sales practice of underpromising and overdelivering. They do the opposite and get burned EVERY. SINGLE. TIME.
They nailed the core gameplay and 40k atmosphere. So this will eventually be a great game, deserving of great reviews.
From a systems and content perspective, however, this game is far from complete. Even for a live-service “we’ll finish it post-launch” title, it’s missing a lot of things people expected from their previous title. VT2 was far more complete at launch.
DT will get great reviews eventually. For now, though, “incomplete” is as good as the product deserves.
I dunno I’m completely fed up with the core loop too.
The mechanics of the enemies, the stupid toughness mechanic, getting staggered by ranged, the Mutie running literally 160 degrees around in a circle to get you, the demonhost being… fairly stupid and then chip damage through toughness. The core RNG of the missions, grims,scriptures and so on also contribute to quite a poor effort and once the honeymoon period wears of (fairly quickly) people will figure out t’s not often loads of fun. Once people get annoyed with dumb mechanics of the core loop… WHICH is the only thing holding it all together the game will fall by the wayside pretty fast.
Their biggest mistake simply boils down to ignoring everything they learned from VT2 development. They were very much aware that over the years they had to fix and change things, add mechanics and remove RNG from the game since the playerbase literally begged them to do so since launch.
They knew all of this, yet decided to go all out on it, again. I suppose they thought that maybe this time the players will like it, surely! Obviously this backfired hard. The other major problem was obviously just either blatant lies they gave us regarding features that would be in the game as well as outright misleading comments about “player individuality”. I did realise that their hush hush nature about HOW you were going to get Cosmetics was a clear sign that our options would be limited, especially when they only focused on telling us about the Character Creator.
They flopped severely since they either ignored the years of feedback they got from VT2 development and decision made that were utterly nonsensical. Even with the cash shop, the problem faced by the player base is identical to that of Halo Infinite for example, they quite simply don’t realise that if one of the major features of your game is to be player character customisation, aka the ability to make “yourself” in the game, you are supposed to hand them a box of toys to fiddle with, especially if you refer to kitbashing in the miniatures game itself. What you aren’t supposed to do is give the illusion of individuality by handing the players a few sliders and a handful of boxes to tick, 4 individual sets of outfits and then lock everything behind the same progression everyone else will go through while also limiting the selection of things you could potentially buy via the cash shop.
It always leads to the same problem, every time. Everyone will look completely identical for 90% of the time since everyone will use the shiniest, newest thing they could unlock since it looks at least somewhat better than the one before.
The cosmetics store we have in game is also a tad of a joke for this sense. For one, it is hyper expensive all things considered as it only really becomes affordable if you are getting unlucky in the shop rolls, you are doing late game, or you are playing the Ogryn. The main problem of course with it is purely the actual selection we have. It’s the tier 1-2 outfits for the most part but with different colours. Whoopie. Easiest solution would have obviously been to let the players pick their outfits at certain levels, when you for example reach the tier you unlock your first torso cosmetic, it would let you pick any of the colours you had in the shop and the rest you could buy later with the money you had. That way people would have at least be able to get a small amount of customisation even if everyone still wore the same stuff.
this, i preclude that sort of game from a recomendation, i guess im not the only one, they fix it, i change my review.
Reviews are not good for a reason. People can’t help but see it as a blatant cashgrab when you release a poorly optimised game prone to crashing which is also missing important features and is sparse in terms of content, but has a fully fleshed out and functional ingame cashshop that ticks a lot of predatory gimmick boxes.
It comes across as tone deaf to say the least.
Triple A games are going for like 70 bucks these days, I feel like this comment is misleading, its no excuse for the poor launch, but its insane how many people are calling the base title “full price” or comparing a 200 person company to a AAA studio. FS had 47(ish) employees when V2 launched.
This is Fatshark we’re talking about, people. They don’t fix things quickly.
Omg, you are all a bunch of drama queens.
-fix the game crashing frequently - it doesn’t frequently crash for me
-reduce the insane grind - are you kiddding? It took me no time at all to level a character to level 30! This gripe alone lets me know what kind of impatient kid you are
-fix the numerous serious bugs - I have only experienced minor bugs
-improve the terrible optimization/performance - if you want to use old hardware then play old games
-improve the extremely long loading times - again get new hardware. Don’t hold back new games just so they can run on your HDD
problem is its such a cliche that any game has a bug in a beta = review bomb , its kind of a boy who cried wolf thing. no one pays any attention to steam reviews
The grind comments aren’t about getting to level 30 you utter spanner.
Oh? Then what grind?
The rng grind.
How exactly does your experience invalidate experiences of other people?
Oh because someone isn’t getting the exact stats on a weapon they want? Wow…
Yeah basically. I don’t think you understand how many permutations are actually active in this game. I do think it’s incredibly unreasonable to expect people to wait (beyond their control, can’t influence it) hundreds of hours to get a good version of one weapon in a game. I suspect you’re just here to post contrary to everybody else to make yourself feel like a big boy.
That’s nice dear, but have you tried reading what people are actually saying, instead of rushing to keyboard to write up nonsensical responses to imaginary arguments you created in head; thus adding nothing of value to the discussion except inundating us with your silly takes.