i’ll keep it simple then, the servers and game run infinitely smoother right after an update or patch and slowly degrade as time goes on
honestly wouldn’t be surprised if there was a memory leak somewhere because it gets pretty bad
my tone was pleading for basic maintenance to be done by a company that called this game “live service”
Reason why people come to the conclusion that it’s a server maintenance thing, is because it gets noticeably worse over time
After the August 8th update, i started to get literally dozens of noregs and input drops every games, as opposed to “just” a couple before, which was bad already
Then as the days go by it got even worse and worse, now i simply can’t shove pouncing dogs anymore for example, and shooting them in the head when they do is a hitreg coin toss
I also started to get the “slow servers” warning on login since last week, i never saw that message before
Memory leak by themselves do not cause performance issues, unless swap is enabled. And enabling swap for an ephemeral game server would be considered dumb (in technical parlance). Just let the OOM killer do its job.
exactly, server performance noticeably degrades the longer we play without patches or hotfixes
if just restarting the servers isn’t enough then just do some basic maintenance on them
I would be very surprised if they don’t spawn fresh containers for every mission. Also, it’s very likely they run those on infrastructure they do not control. So, my educated guess is that the cause for the problems you encounter is network congestion leading to latency spike. And that’s not something Fatshark can do anything about, short of paying for dedicated bandwidth.
That started appearing when the Maelstrom patch dropped (I think?). I get it on every loading screen, every time I play. It doesn’t coincide with any performance hits for me though.
I’ve been getting the slow server warning for a few months now, it was not like this at launch.
Hit registration seems to get worse as time goes on, plenty of ghost projectiles and also enemies sometimes hit thin air when I’m well away from them but I take damage from that. Enemies must be like the dragonball characters where punching the air hard does damage via air pressure lmao.
But yeah, something needs to be done about the poor servers, it seems like they either never restart them to fix the memory leaks or they downgraded them to some ancient servers that are struggling to keep up.
Just to clear this up:
The machines running our gameplay servers do restart multiple times a day!
The reason we briefly took the servers offline for the last patch was for the merging of shared wallets along with a few other backend processes.
Good to hear!
But then why is there so many issues? Lag, hit registry, constant disconnects? It’s been reported and proven time and time again that these things are definitely happening. It’s not being made up by the community.
i dont know much about this myself but everyone seems to think my connection to my router is fine , so it must be the servers, there are a lot of other steps between thsoe two things that can cause problems.
do we know the server addresses can you do a ping trace?
Okay but that doesn’t answer the community’s question: why are there performance issues with these servers? These issues are impacting people’s enjoyment and their gameplay.
Yeah don’t worry they’re discussing it internally so the CM’s can’t say anything about it for now but we’ll be told about it when there’s an update. In a few months we’ll get an announcement about an upcoming announcement regarding it, said announcement will say that in a month they’ll release the server performance fixes in an upcoming patch, to which that patch will be delayed into next week. And then that patch will probably break dogs again if they happen to have been fixed again by then.
Honestly we should just be given the option to peer to peer. Then have host migration in the event host rage quits, crashes, or whatever. This whole dedicated server thing has turned out to be a hindrance in the long term.
I know anecdotal evidence isn’t fair, but I think I can count on 1 hand the amount of games in VT2 I’ve had where I distinctly noticed that things were lagging or the host quit and I lost progress.
Peer to peer also means that we aren’t reliant on servers being up in order to play the game. If FS abandons this eventually then you’re SOL.
I host all my games in Vermintide 2 and never had issues. In Darktide you can’t do that. So that sucks.
They just need to have some kind of override on confirmed hits to where what the player does occurs and it’d be perfect. Client side hit registration for a PVP game, because letting that Mutant no sell a Thunderhammer hit to the face just to carry me to my doom in the horde I was kiting literally ruins the gameplay. Like it actually does, Fat Shark.
The host never does.
Yeah that’s why I host? What’s your point
Well, we can’t all be the host, can we?
