I really like the game, but when over half my hits don’t connect because the game said so, it kinda sucks the enjoyment out of the game for me. It’s why I haven’t played since June, basically. Whenever I want to play I just remember I’m going to miss half of my hits into a horde and die because the one enemy that got his attack off didn’t die because game said my swing was not real.
If it was happening to you before, it probably still is.
I personally don’t get hitreg issues with any significant frequency and haven’t since the first month or so out of beta, but some people say they still get them all the time and always have.
They never left.
I had up to 50% of my shots and melee hits not register on my old ISP and on my new one it’s better but still bad enough to where I play, expecting my hits to not register.
It happens all the time and get’s you hit /killed more than I’d deem acceptable.
Yes. Most noticeable on low fire rate weapons like shotguns, stub pistol, or big hits from thunderhammer.
I have occasions where its obvious - actually I find more often on grounded targets. Wonder if that’s hitbox or stagger immunity or something.
But not often enough to really spoil a run as I mooch about these days at an easier difficulty than I used to so there’s some slack.
I think what’s more noticeable are weapon switch ignores. That’s more irritating IMO. I go to switch and block push… But instead unload a shotgun round.
Still happening yeah. It is most noticeable when dealing with specials where you shoot them and nothing happens, or you get hit around corners by snipers/trappers who shouldn’t be able to see you. Less so with regular mook enemies since there are so many of them.
Some yeah. Your mileage may very here, depending on where you are located and how mangled your routing gets until it reaches the servers.
I also recall the Aussie and US West servers or the connection to them having huge strokes earlier this year.
Good to know I can expect the same thing to happen again, hooray…
Why does Darktide struggle with that kinda stuff so much? I never felt or experienced anything similar in VT2.
probably not the game at fault it would affect us all then. as its just some people odds are its a connection issue.
at a guess V2 is a lot lower bandwidth requirement, or packets need to be sent less often.
V2 - P2P connection, DT - dedicated potato servers
You either got extremely lucky or you hosted all your games. Getting a potato host in V2 isn’t uncommon if you mostly play QP.
Well, I do not know where do you live as the distance between client and host made quite an impact in Vermintide, but I can at least say for myself that I’ve experienced rarely hitreg issues or lagging in Vermintide.
QP was kind of tricky as sometimes the matchmaker threw you into lobby across the ocean, but if you went for a lobby close to you, then it was fine 99% of the time.
I remember that playerbase was often asking for dedicated servers for Vermintide. Truth be told, I have no idea why. Vermintide had better keep that encouraged socializing, as the lobbies weren’t generally disbanded after every game; you could play solo, you could choose which lobby to join and last but not least, the hitreg was just working and was rarely, rarely an issue.
Flying enemies were extremely common in bad v2 lobbies. You would also simply disconnect or see way less enemies spawning if the hosts pc/connection was bad, so rarely you would get into those lobbies where hitreg could even be a problem.
Darktide has been mostly stable for me tough I do get the occasional chainsword special not connecting to a dog or some other oddities so its definitely not perfect either.
What people wanted most was a way around the issue of a host disconnecting and having the run get reset. I think most people were envisioning old-school player-managed servers that could be spun up on your own hardware or your own cloud instance rather than the type that’s centrally managed by the devs.
You’re just not noticing it in real time. Play with any single shot precision weapon and record your runs. You won’t be able to unsee it.
It happens in every match to every player without fail. It’s just a question of how many times it happens per match.
The servers could be amazing (they probably aren’t) and it wouldn’t matter. The netcode is absolute trash.
Because P2P is generally pretty awful unless the host lives close to you and has good internet. Vermintide’s netcode was every bit as awful as Darktide’s. The game didn’t have hitscan weapons getting fired from and at the player constantly, so it wasn’t as obvious moment-to-moment how bad it is, but you can find plenty of footage of that game lagging to the moon.
That’s odd. Seeing everyone’s different experiences with VT2/DT really makes me think if I was lucky then and paying for it now. I always tried to join my friends because I live the farthest and while my average ping was 150-190 the last thing I ever noticed was hit detection issues (and this is coming from someone that uses handgun, throwing axe and longbow almost every time with minimal failure)
Can confirm the problems with hit registration!
I live in the southernmost part of Sweden, which may not matter at all, but as mentioned by others in this thread, there have been a lot of issued with hit-registration lately.
The biggest culprits are weapons with low ow fire rate like the revolver, the helbore (that I use a lot on my Veteran), and even with some melee weapons.
It’s not as noticeable when using a fully automatic weapon with a large magazine like a Stubber, but if you care to look it’s absolutely noticeable even though the amount of bullets make up for the “missed” shots.
I don’t know what to tell you, it just doesn’t happen all that often to me. Maybe 5 times in my 500+ hours. Like, when it does happen, it’s noteworthy for being so out of the ordinary. I can say with absolute certainty that it does not happen to me in every match without fail.
There is literally 0 footage on the internet of it not happening multiple times over the course of a full match if the player can land headshots with any consistency. It’s more likely to happen with headshots because it’s a much smaller target, so any discrepancy between client and server will cause a miss.
I have 1.5 Gbps hardwired fibre straight to the home, and that sniper wasn’t even moving and the client clearly registered the hit because blood was spraying everywhere. That match has numerous examples of that, as well as every other match ever uploaded.
Just because you aren’t noticing it in real time doesn’t mean it’s not happening. I’m telling you, record your runs with the Heavy Infantry Las, go for headshots. Watch the replay. You’ll see it.
What people wanted most was a way around the issue of a host disconnecting and having the run get reset. I think most people were envisioning old-school player-managed servers that could be spun up on your own hardware or your own cloud instance rather than the type that’s centrally managed by the devs.
I can relate to that. I used to host some stuff (older games mostly) via dedicated servers for extended LAN parties. It gave you indeed a lot of freedom in administration.
I do not know if the disconnecting issue got better. Darktide can also DC out of the blue, mostly due to some Steam/FS server issues. Reconnect rarely works in that case for me.
Because P2P is generally pretty awful unless the host lives close to you and has good internet. Vermintide’s netcode was every bit as awful as Darktide’s. The game didn’t have hitscan weapons getting fired from and at the player constantly, so it wasn’t as obvious moment-to-moment how bad it is, but you can find plenty of footage of that game lagging to the moon.
If I found a server that was far, far away (the MM was hinting at it: “Extending search range”) then I just quit. It was a waste of time, I give you that. The enemies walking in the air were the most common symptome.
But from my location I could connect to majority of the Europe, basically from Spain till Poland with low latency and stable connection. Sure, it wasn’t perfect, but it was way better than what I am currently experiencing with Darktide:
- Ghost hits are common.
- Weapon swap is sometimes not registering
- Some weapon swings glitch. Mixing lights and heavies on i.e. shovel results in janky, mismatching animations.
- Disconnects from FS servers or unspecified network errors still happen. It got better, but it still happens.
- Dodging/pushing fast enemies is not consistent (best example: dogs. I cannot count how many times I pushed/hit the dog even getting the impact sound, but still got pinned to the ground).
And all that on 1.000 MBs cable connection with prioritization of my PC in the router setting.
Long story short: P2P is not perfect, I agree, but in that particular point, my player’s experience is worse in Darktide than it was in Vermintide.