Are there still hit registration issues?

If you aren’t close to a server, I don’t doubt it at all. A good host that is close-by is going to outperform a crappy server that is nowhere near you. And obviously, if you’re host, you have no lag whatsoever. That means that the matches that felt best in the Vermintide games (you’re host) were objectively better than anything in Darktide.

The problem with P2P is that it can be radically inconsistent whereas a specific server is going to be incredibly consistent by comparison. In the case of competitive games, the host also has a massive advantage. Not an issue in this case.

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While that is true and all, in DTs specific case, the average experience and problems that come from it running on dedicated servers heavely outweigs any inconsistancy that could come from a P2P connection.

I’ve played matches in VT2 with 100+ ping and they feel far more responsive than 30ping in DT ever could. Then again 200+ping in DT feels essentially no different to 30ping where as 200+in VT2 is essentially unplayable.

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Not my experience at all. Even with the servers having hiccups here and there, the P2P and private nature of VT2 was so much worse. Especially with arbitrary kicking and such.

The thing is: if you (or the host) had a bad internet connection etc., VT2 was not going to be kind to you. Not P2P game would.

DT is not kind to anyone. No matter what connection quality or PC they have. It all sucks.

Have you ever had a single assassin in VT2 that felt undodgeable? I dare you to tell me that you can remember (much less show me) just a single one

Meanwhile DT dogs do whatever the f*ck they want and have been for over a year now while being perfectly acceptable in the psykanium…

Being able to chose whatever mission and map you want with whatever modifiers you wanted was also “only possible” because we had P2P.

My connection could’ve been 10 times worse, I would trade it in for being able to host my own missions again in a heartbeat.

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Actually I find all grab enemy types, eshen assassin, pox hound or mutie to be aggressively inconsistent.
As someone who rarely ever hosted games, my experience was rather not so good in VT2 and VT.
Worse, other people’s bad internet made playing less enjoyable. The amount of times you’d randomly get kicked and have all your progress deleted… Big yikes and I’m not a yikes guy.

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Interesting.

I hosted a lot of my games in VT2. Mostly because I am swiss and had fantastic internet even for swiss standards so me hosting would do everyone a favour.

Even when I wasn’t hosting and had up to 100ping, dealing with every kind of disabler was essentially consistant. I could push every assassin out of mid air no matter the ping, I could dodge all hookrats even up to 100ping rather consistanly and leeches were never a problem for me either.

DT is the polar opposite. I can see myself be over 2m away from a mutie or dog only to teleport back an entire second in time to then be disabled by them. There are few things as aggrovating as seeing that the game tells me “your connection is excellent”, 30 to 50ping, which are distopian ping numbers for VT2 mind you, and it feels more like 300+ in VT2. I had a more consistant and enjoyable time playing with australians than and average match of DT! Australia is on the exact opposite side of the globe from switzerland, your ping cannot be any higher than that.

How can I have a better experience with the highest possible ping in VT2 than a dedicated server in DT? By all accounts it cannot make sense. The only physical explenation for that is if the DT servers where on the moon and just lied about their ping.

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Because 100 ping isn’t the highest and because ping isn’t the only indicator of how stable the netcode is.

Credit to VT2 where it is due - It did get better with time. In the early days post launch it was a total mess and then got better as time went on. But it still depends on the host.
If you’re the host and you have amazing Swizz internet, you save the game for everyone else, too.

I used to run into a wide range of hosts. Some were stable, some butter smooth but had some bad connection and god forbid you’d be connected to Americans at night time. 250ms ping is unplayable.

Thing is - It only takes one 1 hour Chaos Waste disconnect at the end to put you on edge.

With Darktide we also get more stuff on the screen and the servers clearly choke temporarily when they spawn it all in.
In VT2, having a good rig will compensate that. Additionally, VT2 also had compensating code, where if you were the host and running the game on last gen hardware, the game would start spawning less and less.
It was used as an exploit for a time, where people would play the game with their worst equipped friend and have him host so there’d be semi-empty levels and low-quantity hordes.

Darktide does not have such a compensation, because the servers are used as a basis for the spawning. So it will always stress test yours and the server’s hardware.

For you as someone who always hosted, having to connect to some place is a downgrade 100% of the time. There is no better connectivity than being the host computer because you get 0 latency and don’t have to wait for anyone elses hardware responding.

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You misunderstand me heavely, 100 ping was essentially the same as hosting myself. Obviously you’d notice the difference between 0 and some delay but it didn’t change any major interactions.
100 or less was over 90% of my games but seeing below 70 was very are and below 50 I have never ever seen in 1500+ hours.

Playing with an australian had me have over 300+ ping and it’s also reasonable to assume that the higher the ping, the higher your packet loss. It’s physics after all. It was bad, especially in comparison but I could still avoid a lot of specials to a higher degree than you’d expect. You 100% had the feeling of having to play “in the future” but you could get used to it. Still was able to finish matches like that.

Oh yeah been there, done that. At night was then when I resorted to hosting myself and let the US players suffer their own timezone ^^

That sucked too, for sure. It however happend to me, maybe once every two weeks in a time when I played VT2 as if it were my job and then some.

DT terminating a mission happens once every 3 days and that’s playing for just a few select missions and not every single day.

That is true. In the vast majority of cases however it changed nothing about my ability to play and didn’t hinder me from performig “at peak level”.

When a dog in DT decides that it will have me, 30 boltgun rounds to the face and 2 zealots with charged thunder hammers will not save me, it will just grab me no matter what.

I am no network engineer or anything of the sort. I can however confidently say that going from actual garbage austrain satelite connection and starting out playing DT on a harddrive and now having 30times the down- and upload and having DT on an M.2 and for it to feel essentially the same , shows very neatly that there is something on their end that needs to change.

Dogs were fixed for one week so it’s not impossible to fix the hit reg issues.
They just have to put that coded magic in and this time keep it in there for more than a goddamn week

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My experience covers itself a lot with pretty much everything written by @BFCInsomnia.

I live in Central Europe, so I was able to choose from a lot of lobbies with uniformally good internet connection.

As it comes to kicks, I was kicked maybe a dozen of times in more than 1000h.

I personally do not care that much about the P2P or dedicated connection, my main gripe is the fact that I need to deal with a lot of small networking quirks in Darktide (ghost hits being the most prevalent) that were barely an issue in Vermintide or other games that I play.

I’m in your camp. I generally prefer dedicated servers in games with more than 2 simultaneous players. P2P is fine as a private match option.

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