Restart your servers on a regular basis

Please for the love of god, restart the servers weekly

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Please for the love of god, read up on modern infrastructure and try to understand that ā€˜restarting the server’ isn’t a thing for this.

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where do people come up with this nonesense?

Years of Microsoft Windows.

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Fair.

Summary

THIS MAN HAS STOLEN OUR FUTURE AND OUR SERVER INFRASTRUCTURE!

Summary

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While i agree that netcode and latency nonsense needs to be worked out I wish the solution was as simple as the OP suggests.

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Either something was implemented wrong, the maintenance is being done incorrectly or they’re skimping out on the hosting plans, or something unfixable keeps repeatedly cropping up that might be because of the aforementioned reasons.

Why do people immediately latch onto the specific words someone uses instead of responding to the message they’re trying to convey?

Obviously OP is complaining about poor performance, so why not talk about that instead of berating them for not knowing how modern service hosting works?

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Maybe because words convey meanings and we can’t know when one person did not mean what they said.

Also the OP’s tone warranted a similarly toned answer.

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As a system admin, servers should be patched regularly for cyber security reasons, which often necessitate a restart. IF you need to restart for performance reasons you have a memory leak or something WRONG with the application. At that point we (me) brings this to the vendor as a ticket.

Now, load balancers and high availability is a thing. The technology isn’t that hard. Use Citrix net scalers, AWS ALB, whatever, and just drain user sessions for the targeted servers, And when it’s empty you reboot. Just ensure you have enough capacity when you drain a quarter, third, or half, and ensure it’s done in low usage days. For my organization that’s Wednesdays 2:00am. But you can automate that. Don’t need to be awake for it.

All this to say… Yes restart your servers. Is darktide performance issues related to server reboots? Maybe. But if it is, it’s just a symptom, not the cause.

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Kernel releases are 10 weeks apart. You must have a pretty severe patch to apply if you restart more often than that.

I thought the ā€œserversā€ were owned by AWS, and it’s just temp Instances of the game world (map) that spin up and then get dropped when the mission completes?

Sure I remember a post in the past where someone here pointed to their (AWS) games instance servers, found the ips, and identified they were on the cheaper side of what could be bought.

I’d imagine AWS would be fairly sharp on server best practice, even if the Instances are less impressive.

*edit Gamelift I think?

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I use AWS for work, it depends on their setup but if you use EC2 instances AWS is just another hypervisor. You manage the OS and everything else higher on the OSI. Maybe AWS has some other products where you only manage the application layer for gaming.

I found the thread when back at keyboard:

by @ggg

There’s a process that attempts to connect the user to the gamelift host/cluster with the lowest latency. Didn’t catfish or someone say a while ago that there was an issue where that process was sometimes placing users on distant hosts?

To be fair, I don’t think it’s the lack of server maintenance. It’s just a lot of entities to handle at the same time, which is what Horde games struggle generally with.

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Use some critical thinking. Why do you think they’d want the ā€œservers restartedā€?

Bull. No one here has any reason to have taken offense at OP’s tone.

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I don’t want to put more oil on this fire.

So I will only say this: have a nice weekend! :heart:

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If your game can’t be run well on your servers, perhaps you should look into some optimization, cull the number of entities on screen at a time, or invest in better servers?

That’s a cop out answer.

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I’m not an expert, but I doubt it’s as simple as weekly restarts. However server stability, hit reg, and etc ARE a problem that they need to address and which will probably get worse with Xbox crossplay.

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