Remove the unpopular modifiers

Delete:

  • Dogs
  • Pox gas

Not because they’re difficult (they’re not), but because they’re anti-fun.

3 Likes

Can you imagine thinking melee are supposed to be the ones fighting ragers, crushers, bulwarks, and maulers? That’s just asking to get destroyed 10 times over. Most times 6 crushers spawn along with 5 ragers and 5 maulers. You’re telling me, as a zealot, you sit in the middle of them and kill them all with your melee? I’d LOVE to see a video of that because we both know that’s physically impossible unless you’re a vet carrying a power sword.

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I honestly have just avoided the gunner maelstrom all together because I don’t find gunners even remotely fun to fight. If they toned down their damage per shot and actually made it interesting - like laser gunners do more damage to your toughness but very low damage to health while regular gunners do less damage to toughness but more damage to health, then maybe I would que for it. As is stands right now it takes one non elite gunner 1-2 seconds to shatter an entire toughness bar. Each volley from the regular gunners will take out chunks of your health ranging from 5-10% per volley. Not really my idea of fun, especially when they shoot directly through hordes of 100 enemies with 100% perfect accuracy.

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Yes it is hybrid, that’s the point. A melee only modifier that lacks ammo takes away that hybrid because you are forced into a specific playstyle. I obviously was underestimating the amount of people that like melee only though.

I am guessing people like it purely out of the aspect there are no gunners therefore they can just sprint around the entire map with no repercussions if sh*t hits the fan, in comparison to other modifiers if you try to move anywhere you get shot in the face.

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If we’re talking about removing “panic buttons” we need to have the book ability for zealot pulse twice and remove their Combat Ability Cooldown Reduction options. We also need to remove the veteran and zealot ability to cloak as they can just aggro a room then dump aggro onto the psyker and Ogryn. It’s too bad Psykers don’t have an ability to handle sudden, extreme surges of specialists or elites… looks at the camera.

And, if we’re going to say that psykers shouldn’t use staves, then we should remove other big guns like the plasma gun, the bolter. Because apart from the revolver, psykers don’t have a rapid, high damage weapon. Increased peril generation could be good, but not removing them outright. But then, increased peril generation for a good psyker doesn’t make a difference, really. Ask this psyker who’s got a shock staff with 50% quelling ability but 80 on everything else.

This is how I feel about the no-ammo modifier. I’m not loading up Darktide just to hack’n’slash only, if the ammo is going to be so limited that I’m going to have to sling the gun most of the time, I’m just gonna play something else. Not a huge fan of the pitch-black missions either, that’s fun once or twice and after that the thrill is gone and it’s just unpleasant.

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Might as well just play Vermintide 2 then.

Every class can play without ammo, but it’s definitely suboptimal on most of them, and also very, very dull.

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Tried, but it’s stiff and boring to me nowadays!

4 Likes

Look you said ONLY PEOPLE playing melee are ogryns and psykers, and I say you that a zealot play mainly melee and can play also “only melee”.
In fact, this is the best melee class.
A veteran oriented melee can also play this role. However, I would not test in an auric maelstrom.

For dreg ragers, you can use the throwing knives on them. However, you can also play with them by dodging their attacks and hit them. IIt works, but not against a rager patrol.
For scab ragers, they are not really a problem fore me (I tend to use CA, dagger, evis, so not a problem).
For crusher, usual melee weapon. Sure, I would not take an heavy sword to go in such mission, but a combat axe, a tact axe, a dagger, a TH (something I would not take cause I suck with it) etc… can do the job.

3 Likes

Yea I generally just stick to hi shock because most of the ‘maelstroms’ are legit easier with an ogryn tossing a handful of nukes every other room, near infinite krak volleys at anything resembling armor or psykers in scab melee no ammo. I usually play Lucius in that mode in particular, great fun to alternate between picking those specialists while stabbing everything in sight. But usually its just 3 psykers burning and void/trauma’ing everything all game. Or smite.

This gunner thing seems very bad faith and you will not sprint around in melee only, because you run into very beefy enemies at every corner.
My friends and I like it because it is hard in a very different way compared to every other modifier.
About the hybrid gameplay. Your complaint would be solved if we could choose the modifiers on the maps, which I support. Also a vet with survivalist solves that but I recognize that you basically need a premade group for that to be guaranteed.

so let me summarize:

you dislike C I VI, “ranged maelstrom”, dogs and … checks notes… mutants.

maybe auric maelstrom isnt meant for you?
i mean disliking 70% of whats on offer and demanding it changed, how about no?

so far i like each, some more than others, I II V E G and C I VI are my favorites for sure, J I II V i sadly only had once.

not liking any of it, damnation HISTG is still a thing, just saying.

and:

i got at least a couple dozen videos by now of my ogryn literally bathing in them in C I VI and having a blast.

krourk IV, bully I, shield and lately karsolas are perfectly viable to rock melee only and other modifiers.

and yes, even if you called it compared to a zealot, the vet ISNT the only one pulling that off, good zealots show great clutches like that on youtube as well.

1 Like

I wouldn’t take a power sword into that personally, terrible dodges.

Anyway its been done.

I could probably post some modern videos but tbh you really underestimate how high the skill curve goes in this game. I do this impossible feat you speak of literally every game i play.

6 Likes

That’s not what I said. I’m not sure what you’re responding to. Perhaps you saw the word gunner and just went with that? I was asking if you have tried gunner psyker. Read comment r earlier for additional context.

How and why is this even a topic of conversation.

2 Likes

I am saying, as a Zealot when 3 groups of different melee elites spawn you are NOT going to be in melee position with them. If you think you SHOULD be solely because zealot is a melee class then you are sorely mistaken. A melee class should be no where near melee elites. An axe specifically built for crushers will still take 3-5 melee hits to kill them and that is ONE crusher. What about the next 5 ragers and 5 maulers aand 4 other crushers standing next to you after you just took 10 seconds to kill one crusher with your axe?

Interesting I could find a bunch of topics made by you and say the same thing.

the difference is i just comment, while u brought up some random shiiiiiii

edit: when he says melee isnt supposed to kill melee

Dude made a build SPECIFICALLY for that modifier which goes against the ENTIRE point of my post. As I said, locking you into a specific playstyle and takes away the hybrid aspect of Darktide. If I wanted melee only I’d go back to v2.

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You made a topic post comparing asmongold to a prophet, thats all that needs to be said. I made a topic involving modifiers that are in the game. You have no argument.