Dear Darktide Development Team,
I hope this message finds you well. I wanted to take a moment to share my thoughts on the recent update you rolled out with Patch 12, specifically regarding the Maelstrom mission type.
The Maelstrom missions have certainly dialed up the difficulty, presenting a gritty challenge. The idea of using gameplay modifiers to spice up the matches is innovative and keeps us on our toes.
However, I wanted to discuss one particular modifier that I believe detracts from the enjoyment of the game, the one that removes all ammunition.
As you know, the shooting phases in Darktide are much more integral to the gameplay than Vermintide 2. I feel that while such a modifier might have been a minor inconvenience in Vermintide, in Darktide it significantly hampers the experience especially for classes that are designed for ranged combat, such as the Veteran or ranged Ogryn. It limits the gameplay possibilities and seems to punish players for choosing a particular play style.
In my humble opinion, it would be more engaging if this modifier were replaced with something that adds difficulty without taking away from the core mechanics that make Darktide unique.
For instance, a modifier that prohibits any healing during a mission could introduce a challenging twist, encouraging players to adopt more cautious tactics without negating the roles of certain classes.
By maintaining the core fun and diversity of gameplay, even the toughest missions can be enjoyable and satisfying. Removing ammunition seems to restrict this diversity and could potentially discourage players from engaging with the Maelstrom missions as intended.
Personally, I never play Maelstrom when I see “No ammo pickup.”
Thank you for considering this feedback.