Hello FatShark team!
I have no hope writing this post but I ask you to somehow remove/disable Psyker class for missions without ammo.
I suppose it should only be a melee mission but Psyker breaks this rule and looks like a cheater soulsblazing everything standing behind.
It makes this mission not interesting at all.
Great Idea!
While we are at it, we should ban Demo Team from that mission type too! Ogryns should also definitely not be allowed to bring Pickaxes. They chomp on that mission type like its free rations.
Oh. The Thunderhammer needs to vanish from any sort of Monster modifier. That ofcourse includes lights out.
Talking lights out. Torches.
Guns with Torches have to get removed from the pool whenever the players enter a map with that modifier. Having Torches in the dark breaks that modifier and makes you look like a cheater.
We certainly cant have people use tools the game provides to handle specific situations. People impacting a modifier with their chosen weapons or talents is a truly horrifying experience after all.
Of course also we must ban using anything but grey lowest possible stat roll gear for auric damnation otherwise it’s too easy
The “No Ammo Pickups” modifier condition is perfect for Psykers. It is sort of made for them to play. It encourages players to choose Psyker, especially when it is also encouraged to play all four classes to have skill diversity to achieve penances; and have more ways to play. The Psyker class despite having the ability to not need ammo or grenades via Staves as weapons is also a challenging archetype to play as with perils of the warp, vulnerability to melee if hits land damage upon Psyker and such anyways.
As you may feel it is absurd that Psykers playing in missions such as this, having an element removed from the game pertaining to your opinion would not necessarily improve anything in the game. If anything, it would end up taking away from the game, making the player base dwindle more.
Even then if the good, well-skilled players who don’t choose to play Psyker in “No Ammo Pickups” are present, they tend to opt for tactics and/or builds such as:
•Implementing more melee, rely less on ranged
•Ammo economic strategies
- conserving ammo
- having talents to boost ammo capacity
- regen ammo
- choose a reliable ranged weapon with high ammo capacity
•Use Blitzes - Blitzes such as Grenades or the kinds that regenerate over time or by other procs
– Grenades - Grenade pickups are still present, sometimes plentiful despite the absence of ammo pickups
- Vet Builds with the grenade regen talents help make up for lack of ammo in such missions
- Zealot gets to choose to have Stun or Inferno Grenades, otherwise opts for Throwing Knives which due to their regen procs, do not require pickups
- Ogryn Grenades always seem to handle any situation, yet Big Friendly Rock is great in this mission so that there are more grenade pickups available for teammates that are using grenades
So in terms of game balance, it still works out fairly well, even if you feel the Psyker is a cheat or cheese for the “No Ammo Pickups”
I appreciate you saying this out of satire lol
Bans needed:
- Gun Psyker
- Gun Zealot
- Gun Ogryn
- Smite Psyker
- Flamer Zealot
- Shield Ogryn
what if…
This topic is brilliant.
Hehe
I wanted to make this post too the other day but couldn’t formulate my thoughts. Being completely unhindered by the modifier and having limitless aoe and cc kinda breaks the balance of the mode when every enemy clumps up because they are all melee enemies and no enemy is resistant enough to stand against voidstrike, surge or trauma. It really makes the mode less fun.
Do i understand u right?
U want only range weapons with limited ammo allowed in this missions? Because other options (like eviscerators, mauls, staffs, VETERAN AMMO AURA, knifes e.t.c. kinda breaks the fun?
I never said anything about melee weapons, and yes, the mode with no ammo pickups should have limited ranged combat and psykers playing the mode unhindered ruins the mode
Because of this post I will now only play psyker on said missions and I will play it hard and all night.
Of course, it’s good for Psykers.
I also think it’s the easiest mission for them because the balance is broken, you are just shooting the enemies and they cannot even hit you because they are mostly melee and Psyker power is scaling according to the amount of these elite enemies.
So, with ventilation, you can burn them all in a few seconds.
It’s good for Psykers but Not for the teammates who want to play too.
Where did I say that ?
We should randomly disable half the keys on all players keyboards, just to be sure.
Y’all come on. I’m sure we can manage a good faith discussion here if we try.
Both these things can be true at once:
-
Psyker staves fundamentally break the melee only modifier, in a clearly distinct way from strong melee builds.
-
Banning an entire archetype from a modifier is not a sensible or realistic solution to the above issue.
My counter proposal:
Included in the no ammo/melee modifier is 2x peril generation and 1/2 effectiveness of venting, both active and passive for all Psyker blitz/staves.
It’s not perfect but I think it would make decent sense and help to alleviate OP’s (and others’) issues with Psykers in this modifier.
Edit: alternate proposal that just came to me. Modifier makes active venting cost HP. So you can still cruise on passive venting and have access to higher uptime at a cost.
Further edit: I’m aware neither of my suggestions do much about fire screech in this mode but hey not being able to infinitely CC everything would be a step in the right direction.
Yup, at least soulblaze should be limited, not for this mission type but in general. Because 20+ stacks it’s kind of a big amount.