Remove sedition difficulty, add one above Damnation

Sedition could be a single training room mission, because even for entirely new players it’s way too easy. It takes up 3 mission slots on the board and serves no purpose.

Then move Uprising to T1, T2 becomes Malice, etc.

Damnation will be T4 and on T5 we can have Armageddon or something.

Don’t increase spawn rate. Increase enemy HP and attack speed.

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Make this T5 just a balanced game for weapons and talents…
It will be a real difficult game mode.

And change bot behavior that they always replace the player that leaves. If the player is tied, the bot appears tied. If he is on floor, the bot appears on floor.
These bots spawns kill the difficulty.

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There is already a difficulty above T5, it’s called havoc 40

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Can you show me how I can pick it on the mission board and Mortis Trials?

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The most annoying thing they ever made…
You are restricted in your builds… I want something balanced, it means that you can use EVERY weapons
Havoc is just the contrary…

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Pretty sure it’s much easier to fix Damnation than it is to add a T6 diff and further fragment the base.
Nerf the broken OPAF stuff for starters, both weapons and talents, buff the craptacular stuff, revisit often yadda yadda yadda; it’s all been said before.

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It’s not on the mission board, you access it through Dukane’s terminal, to the right of the mission terminal.
You can’t miss it

And that’s my point. No quick play, no mission selectie, no Auric variant and no Mortis Trials.

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Well, I’d be happy with that too.

But my point is no one cares about sedition. Not even new players.

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I mean, what we are kinda looking for here is aggregating the most Options into the fewest Queues. We separate Complexity (Density, Max Enemies and Frequency, how much you have to deal with) from Threat (Enemy Health, Damage, Attack Speed, how dangerous any one enemy can be). Then we make sure our difficulties roughly match the main combinations of such:

Uprising = Low Complexity, Low Threat.
Malice = Low Complexity, Moderate Threat.
Maelstrom = Moderate-High Complexity, Low Threat. (Power Fantasy, many weak enemies)
Heresy = Moderate Complexity, Moderate Threat.
Damnation = Moderate Complexity, High Threat.
Auric = High Complexity, High Threat.
Auric Maelstrom = High-Insane Complexity, High-Insane Threat. (Very Modifier Dependent)
Havoc = Insane Complexity, Insane Threat.

Which would remove two modes and 39 Havoc Levels outright. We could also remove Heresy and make Malice Moderate Complexity, Moderate Threat, establishing it as the most normal of normal modes. This would also open two slots on Mortis Trials for Auric and Havoc difficulties.

(We could probably also work to make Low/Hi Int and Shock Gauntlet more a part of the curve and not seperate modifiers, that’d open up space on the board for more modifiers.)

I would like them to then take some of the hidden havoc modifiers and downshift them to lower difficulties. At least the increases to enemy Health. Maybe some Damage, maybe some attack speed (We can negotiate on the Bulwark). But Damnation enemies would end up closer to their Havoc counterparts in terms of stats, and have the exact same health. This would make the meat grinder a good way to test Havoc Efficacy

Maelstroms can have bespoke complexity based on the challenge type (So a “Horde” focused maelstrom might have H40 levels of Horde Density but Auric levels of Specialist/Elite/Monster density, while a “Monstrosity” maelstrom would focus on throwing more monsters, etc). Also pass the retired Havoc Rotating Mods down here for people who want to practice them without the added BS of Havoc.

Then Havoc remains the “Everything all at once” difficulty, with a boost to enemy damage and attack speed but not health. Lets also ditch the health/toughness/ammo changes. Have “Low Health/Toughness” and “Ammo Scarcity” as rotating modifiers and have them show up at Malice and above from time-to-time for the sick freaks who like those.

TLDR: I think we should be able to use the meat grinder to judge how effective something is against enemies in H40. So increasing the enemy health curve, at least across Heresy and Damnation, to align Damnation with H40 would be one possible solution.

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If I would be honest, I would say that they should remove sedition and add a difficulty between malice and heresy.

This is where there is a giant gap between difficulties…

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This is a balance problem, a new difficulty will not change that.

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Nope, thanks. We already have Havoc for super hard (and unfair) difficulty, developers should not invest time in something like T6… also because more HP is probably one of the most boring (to play vs) way to buff enemies

T5 enemies’ stats are just perfect for the highest difficulty

Normally I’d agree but this game had sim such power creep that s good team deletes everything thrown at them. And the answer has been to just spam more.

I don’t think it’s the right direction. Not a big fan of Havoc game mode, so I would rather see a more versatile way too up the difficulty added.

You don’t need to play it. Why would you be against it?

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