This is a “minor” complaint, but I’ve made multiple characters with my 5th slot just to experiment, none of them going past level 5, and I’ve noticed a very strange thing.
Every first mission I’ve done with those characters, on the lowest difficulty, is stupidly packed with things that firstcomers would not handle well.
Early daemonhost, which is a near guaranteed fail because newcomers love shooting at everything, since nobody at that level can really handle it or deal enough damage to take it out.
Then afterwards, if the group somehow got past that, a monstrosity.
On my most recent character, a psyker, I first did a sedition mission and then I did an uprising high intensity mission. Just to compare and my experience was that the sedition mission was way more difficult. The only difference with my character was 1 level and a worse melee weapon for the second mission. The “higher difficulty” mission had no monstrosity and no daemonhost.
And this has happened multiple times, feels like it is a guarantee to get a daemonhost on a character’s first mission now, and I can’t help but wonder how many players have quit this game because their first mission experience was to get a mission failure.
I can understand wanting to showcase all the cool things that can happen in a mission, but maybe wait with the daemonhosts till after sedition?