we’d be Burning down the house to kill a spider, if we deleted all mods to catch a few cheaters.
honestly if you in a lobby and you ain’t having fun cause you suspect someone of cheating, just leave. like how common do people think these mods are and then how common are cheat mods…
i’ll be honest, i’ve got zero numbers but i’d suspect like 7/10 people don’t use any mods, and those who do use em most use QoL stuff. also ngl cheaters are usually pathetically bad anyway
OP is ridiculous but you’ve also picked possibly the worst example you could. If you use that mod without any actual hearing issues you will and should be judged as an unscrupulous person.
Again though OP is mega dumb, you’ll take a functional number of loadout slots, hub hotkeys, and creature spawner for actually halfway decent build testing from my cold, dead, hands.
As Sting said, I don’t subscribe to this point of view.
Killing the patient also cures them of every disease.
It’s a nice comforting thought , but it’s not grounded in reality.
Mod usage is around 50%, you can extrapolate cheaty mod users by the DL numbers.
Abuelito Nurgle must have absolute stranglehold on the cotton swab market and many tympanic membranes must be exploding.
They’re far more common that you make it out to be, and in the meantime I will continue to exercise my duties as laid out by FS’s official policy (once the 'nade cleared).
@alsozara already said what needed to be said to the other dude, so…yeah, funny how two seemingly opposing takes can be dumb.
In the meantime making use of the handy forum ignore feature, it cuts down on takes such as the aforementioned other dude and OFC the dumber than a bag of thunderhams “iT’s pVE” and the terrifying Schrodinger’s Cheats.
Regarding mod usage rates, I’d suggest that mod users are a small minority of the playerbase, likely highly concentrated at the game’s highest levels. Only 1 of 3 platforms that Darktide is available on even supports mods, and any raw download rates would contain lots of messy data/duplicates (e.g. any time a player uninstalls/reinstalls, or installs on a new machine, or needs to update their mod framework because of a patch, or just hit download several times). Estimating exact usage is impossible, but I’d consider even 30% to be almost impossibly generous looking at the playerbase as a whole.
The game has total professional credits of nearly 800 and a full time studio of nearly 200 people, and comprises a multi-year effort in and of itself. That’d require a large 8 digit revenue stream to sustain, and most industry estimates for sales that I can find are 2.5-3.2M units over 2 years.
Even looking at the raw download rates and assuming they’re perfect 1:1 reflections of users, we see the Mod Framework/Loaders on Nexus have less than 350k downloads over almost 2 years (this includes updated iterations that users may have needed to re-download). The single most popular mod, NumericUI, has 240k downloads over that same time period, Scoreboard has a bit under 230k. Once we get much beyond those rates drop by an order of magnitude, stuff like Creature Spawner and Full Auto have less than 50k downloads each, while oft-complained about stuff like Decode Helper have even less.
Going by those numbers, we probably have less than 10% of the total playerbase (across all platforms) using mods at all, even less than that using scoreboard, and only a tiny fraction using other mods.
For the longstanding PC players who run Auric/Havoc games, yeah you’re likely to see a high rate of mod usage among such enthusiasts. Your average player running Heresy or Malice a couple hours a week? Not so much. Among my own play groups, only a couple of us use mods. The hassle of creating an account on a 3rd party site, downloading and managing files, updating a text file to change mods, and fiddling with enabling them on every patch and having to repeat the whole process if you get a new machine or need to reinstall is a huge disincentive to your average player, and that option is only even available to people on PC, not Xbox or PS5.
So here is my take. There are a few quality of life things like score board and no dodge jump/ cackling trapper.
Some mods clearly stray well into the realm of giving you a substantial buff… which is kind of cheating.
I watched a video of someone solo completing a lvl40.
They had spider sense to constantly track all specials. Notification for any trapper fire/ dog jump/ crusher overhead. All puzzles hi- lighted from
Across the room as well as big circles around pox bursters so you can see them a mile off and get outside of blast zone.
Oh not to mention rapid fire mod to spam light attacks way faster than you should be able to.
So you are a zealot with a massive attack speed buff and a continuously active executioners stance like ultimate hi lighting all specials and dangerous attacks.
So it was an impressive video but it’s not the same as doing it without all that help
FS guesstimated many months ago 30-50% of PC players mod. But if they’re using gpk’s cheaty mod or one of the other cheaty mods or just QoL stuff is unknown. Otherwise, I think you are quite right: PC players represent only a portion of players (and if my games are any indication, it’s probably less than 1/3 now), modders represent only a portion of PC players, and nasty dirty amoral cheaters (besides being in the eye of the beholder) represent only a portion of modders.
Eh you’ve reaaaaally downplayed a lot of things here.
For starters the PC player base is still the majority even after PS5 I’m sure, it seemed at least ~75-80% before. That PC base is around 50% mod usage from what was reported on Discord IIRC. That puts mod users at 35-40%? Far cry from your extrapolated 10%.
For starters, unique DLs are tracked on Nexus, dupes have their own entry. Even just on Nexus Vortax auto-updates, the mod process, even if manually bootstrap it is quite trivial as is clicking a batch file (script) every patch and many people don’t manually update mods on the regular “if it ain’t broken”, auto or less frequently if manually.
Creating an account anywhere is beyond trivial (and we’re only counting Nexus here), updating a text file manually is child’s play. Mentioning re-installs or new machine is quite the reach…
Ignore the QoL mod numbers entirely on Nexus and look at the activity and unique DLs on the cheaty mods, including usage around different versions, you’ll see usage has gone up, significantly, that’s a sizable chunk of recent active players right there. One went up ~1k DLs a week.
Then for fun, look at the vids posted, even some here, and notice what’s on-screen.
It’s clear some mod authors just can’t help themselves and the number of cheaty mods is going up, some hid behind mommy’s skirt and BS excuses if called out, same for the users.
I always question people’s ethics and morality for these things 30 years in, when they elaborate it’s quite telling, and quite frankly, some if it is downright scary.
Since FS’s policy (basically none) isn’t violated, the only remaining self-policing is down the the community of players themselves (yeah…).
We can at least try not to all be hypocrites, it requires no effort, and call a spade a spade.
“Game’s too easy!” - all the ESP mod users, their feedback on balance and difficulty is null and void as others have said.
It’s even worse, your actively incentivised to skip the line!
“I get 2 to 3 times the mats for doing one mission on damnation compared to malice and 3 people should be good enough to clear a regular damnation run, so me not pulling my weight shouldn’t matter.”
What’s the level needed to get into damnation again? 12? Even when I started out, I could tell that was way too early. Way different game back then too but you know what I mean.
Regarding the topic at large:
I’ve not seen a difference in how people act towards each other in VT2 or DT but I’ve seen an immediate impact when VT2 adapted DTs reward philosophy.
It’s 15. And for a seasoned player, that’s fine. There’s a balancing act there to prevent annoyance for players leveling their 3rd, 4th or 5th character. And since getting 30 is trivial, and certainly not in any way an indication of skill, there’s really not much benefit to disallowing 15s or 20s or 29s from playing Damnation.
Auric is, and has always been, locked behind level 30. If you can’t stomach <=29 players (but are fine with garbage lvl 30 or 600 players) then play Auric. And if you only want to play with the best of the best, make a group in Discord.
It’s immeasurably complex, but it could just lower the requirements as you level more characters.
It doesn’t really matter to me personally, but it would probably be good design if new players couldn’t plunge themselves into damnation matches to get carried match after match. It seems hard to actually learn how to play the game and enjoy the difficulty curve if you just end up permadead the entire mission and figure “I guess that’s just how it is, I was allowed to queue this so I’m in the right place and I’m getting big XP and gold”. I suspect these are the players that just get carried to 30 and never even engage with the game mechanics up to that point cause they’re dead at all times, and then just quit because they haven’t really been playing a game and they just got their last talent point so there’s nothing more in it. How’s that for a retention mechanic
Most people have more sense than to continually fail on higher difficulties. But then some true level 500+ players are still absolutely dead weight, so ya either embrace it, deal with it, or let it ruin your day. Just like the idea of modding.
Anecdotally untrue, most players I come across queueing auric maelstroms are content being hardcarried by one or two players on the team. Even the ASS title guys. Would be surprised if it was different for people who want to level quick and queue damnation for the XP
i mean ive always used the score board to gauge my own skill.
i even stream to discord for my Console friends playing with me when they want to see how they did.
i keep hearing about this scoreboard elitism.
i have never seen it and i have been playing since before game release.
not to say that it doesnt exist but im always on the Forums here and on discord.
from what ive noticed theirs more people complaining about this suggested elitism.
then actually experiencing this elitism, that seems to have taken over modding.
.
also weapons mods use the base system that is built into darktide.
many of us want Fatshark to just turn it on, but until then we have to mod.
that said, i mostly use it to make my weapons look awesome and cool.
using it for a minor advantage i dont see as a problem.
put a scope on the Helbore, it will make it better yes… but.
its still a Helbore, at harder difficulties your likely not bringing the Helbore,
(sorry Helbore Bro’s love the weapon but its not Auric ready)
the other thing is putting flashlights on non flashlight guns.
mostly only useful in dark maps, so only useful during maybe 2-3 events.
most of the time you will see a weapons made that are make for COOL.
we want flashy gold covered, skull revolvers with 20in barrels, and stocks.
(ya the Stock, Barrel, and Skull dont make your gun better just COOLER)
.
also the way your talking about Scopes and the scoreboard seems odd.
like you havent used them your self as the way you’ve described their use.
scopes for instance help, but not so much that your gun is instantly better.
also mods not just those described here is what is helping keep this game alive,
this game has an amazing modding community, thats Skillful and Hardworking.
theirs so many people on Darktide Modders Discord great amazing people.
many pour their hearts and souls into their mods, and we love them for it.
.
your saying remove Mods, so you can feel better about how YOU play the game.
and that mods should be removed because a minority of players, dont like it.
to me that seems more Elitist than those just using mods to have fun.
Is that of users on Discord, or all players? I could believe that for the players on Discord, who are probably among the most engaged (and IIRC has less than 120k members), but playing this game with several different gaming groups across different levels of difficulty for a couple of years now, my personal experience is that very few typical players run mods (and I only know one actual person who has interacted with the official Discord at all, I’m pretty sure I’m the only one who posts here from any of my playgroups). 50% running mods would also be dramatically higher than for most games, Bethesda at one point noted that Skyrim had less than 10% of players ran mods, a game that was made famous almost as much for its mods as its actual gameplay.
Ah I didn’t see that at first, it wasn’t on the Summary page and had to delve into each mod specifically to see it. Assuming we have the unique DL’s then, the user numbers are even lower, pretty much halved across the board.
In an objective sense, yes.
In a real sense, and having spent years working in tech support and IT trenches, it is a huge barrier to the average user unless someone holds their hand through it for them, which is what I’ve had to do with other players with mods, they expressed interest but needed some guidance to actually go through and do it. I’ve got a pal right now who plays more than I do and used to run mods, but after reinstalling the game recently, they never reinstalled the mods because it was a minor hassle.
Same way Bittorrent remains trivially easy to use to pirate stuff, but even people who have no moral qualms about pirating content instead often will happily pay $60 a month to several different services and sit through advertisements instead of engaging the minor modicum of effort and technical ability required to use Bittorrent. Or alternatively, the recent Cloudstrike fiasco. If you didn’t have Bitlocker enabled, it was super simple, you booted into safe mode, deleted a single folder, and rebooted. That’s the entire fix, but even that simple solution wasn’t something your average business user was going to do themselves, and IT workers were stuck fixing millions of individual machines as a result.
Looking at Decode Helper as an example, I’m seeing a total of 26k unique downloads in total (out of a sales base of a 2-3M+, if we take the midpoint as 2.6m, that’s 0.1% of all Darktide purchasers having DL’d Decode Helper). While yes its seen a spike in activity of late, most mods have seen usage go up significantly, Darktide activity in general has increased over the last couple months since Unlocked and Loaded. This is true for everything from the Mod Framework to Scoreboard to Extended Weapon Custmozation to Full Auto and Decode Helper.
Don’t get me wrong, I get where you’re coming from when you see people making videos running tons of mods that make things easier, but at the same time it’s hard to assess how that directly impacts other players positively or negatively, and appears to be a tiny proportion of the playerbase in a coop PvE game with no competition or individual rewards.
It was reported by an FS dev, on modder’s discord (IIRC). You can track it down, it was Lopus, read his other posts. I could be wrong, hence the IIRC but feel free to dig it up, shouldn’t take more than a few minutes.
Everything mod-related is significantly easier than anything torrent related.
This seems PEBKAC as they could have just copied over the mods folder and been done with it. You could also have sent the folder over (zipped), I do it for my buddies.
I shan’t dignify this with a response, beyond this.