Reducing Lasgun Recoil Didn't Address The Real Issues

Every infantry lasgun variant still changes your mouse sensitivity removing any built up muscle memory for aiming in darktide, desaturates everything viewed through the sight making target acquisition an absolute chore, has horrendous visibility problems with every single shot fired causing massive red glare and lingering laser effects, recenters far too slowly when you dodge, takes too long to sight and still has a crosshair that doesn’t accurately depict the location of your next shot when you move shoot or dodge while not actually being visible in high intensity situations because it’s a hollow circle and not an opaque dot.

Most of these things weren’t an issue when the game overall was a lot more clunky and slow, and the guns needed to feel impactful rather than responsive, but as play speed and number of targets and therefore importance of quicker target acquisition and higher accuracy has increased, these features of the infantry lasgun are feeling more and more outdated.

It would be worth considering an update to their sights that fixes these issues, as currently they are drastic mechanical disadvantages shared by all variants as well as the las pistols when considering weapon choice, making the helbore both infinitely more damaging and usable without the better stat lines even entering the equation.

I still don’t understand why recoil bouncing is a thing, especially when it is for some reason only exclusive to Infantry Lasgun and only when aiming. Laspistol doesn’t have such issues, shotguns don’t have such issues, as well as Autoguns, etc.

Bolter weapons do. I bet it was a design decision made early on, which doesn’t mesh well with AI director being disabled and spawning ranged enemies everywhere in high Havoc games, with all Havoc modifiers.

RNG in weapon behaviour shouldn’t be a thing, nor should be player suppression in a game with cheap aimbot enemies.

Bolters had it fixed, at least currently it’s nearly unnoticable. They also had a bug which caused weird animation stuttering/delays like the recoil applying before the shot, causing you to miss perfectly aimed shot.

At the moment I only have problems with Infantry Lasguns, Bolters feel more or less fine.

Also remove some of the weapon switch animations, the guns don’t do nearly enough to warrent the switch animation compared to other guns on the vet.

I’d be super happy if weapon switch was just faster period on vet no matter the weapon.

I only use the new bolter and that one is pleasure to use on zealot. Bolt pistols still feel a bit off to me.

Based on how rare it is to see them in Damnation and Auric, I bet the pickrates for Infantry lasguns are still in the dumpster.

One of the main reason is the ability to just completely bypass ads recoil by hipfiring it.

And the sound, could listen to that thing all day long

Yeah they just need to fully remove recoil from Infantry Lasgun

If you dont know - there is a “huge reason” to add recoil for most part of las weapons in a game: it’s a FUN.
There is a dev’s blog:

https://www.playdarktide.com/news/dev-blog-hybrid-combat
FS were careful and stated nothing specific about lasgun recoil, but from that article we could actually infer that FS think lasgun recoil is a “huge fun”.
poor eccentrics…

How does the recoil of a lasgun work, and is it heresy to suggest it has it? If you slap a tactical flashlight onto a lasgun does it, in fact, become twinlinked? At the end of the day, the balance has always been between lore and fun. The “rule of cool” happens to embody the design principles of both Warhammer and Fatshark.

Right now situation in wk40k universe is absolutely clear:
There is no kracking recoil on las weapons at all. AT ALL

Here is a manifesto about las weapon from Games Workshop:
https://www.warhammer-community.com/en-gb/articles/cvvjq1ua/las-canon-how-the-astra-militarums-indomitable-lasgun-works/

A principle advantage of the lasgun over autoguns is its accuracy – they’re laser accurate (the skill of the firer not withstanding). This is in part due to its almost total lack of recoil. A lasgun doesn’t have the same jolt caused by gunpowder rounds detonating, reciprocating bolts, shell ejections and all that malarky you get with ballistic weapons.

If they don’t want to reduce the recoil of the infantry laser, I think increasing their rate of fire is also a good method. I think the acceleration buff given by the recent event has truly made the infantry laser a fun and usefull weapon.

But what a principal difference between las and stab weapon then?
Right now there is no difference.

We have 2 similar weapon sets for stab and las weapons:

  1. maximum RoF for recon lasgun and braced autogun
  2. sniper variant for hellbor lasgun and vigilant autogun
  3. something in the middle for infantry lasgun and infantry autogun

There almost no diffirence between them in conception.

So i see only one option - all las weapon in game should drop recoil off the board.

I assume, FS added recoil for lasgun also because they were afraid ppl did not want to use similar stab weapons if they get a 95% accuracy weapon without recoil.
So they make a stupid move and added recoil to las weapon.

Maybe FS should conside a some compensate for stab weapon.
Logically, they could add inbuild bleed for all autogun for exml. Some % chance to inflict a one stack of bleeding. it spits a bullets out after all…

This comments concern a veteran mainly, so a bleed could add to autoguns thru some new talent in his tree.

Yes, I fully agree that making bleeding a passive aspect of stab weapens , just like how laser weapons can ignite enemies.

this isn’t really relevant considering laspistols and recon las in darktide dont have recoil, only an animation that suggests it + crosshair bloom. laspistol is even pinpoint accurate at max fire rate when ads, no recoil no bloom. and in fact the infantry las doesn’t seem to either, unless you aim down sights, where it becomes the only las weapon in the game with recoil.

remember that the devs are talking about game feel and animations here. the idea is to explain why a laser weapon which logically would not bounce your weapon does bounce your weapon.
on the mechanical side only the infantry las when ads has recoil.

But, the infantry laser is a weapon need to aim at the enemy’s weak points precisely.That make this recoil really annoying.

That is, in fact, the point of why there’s recoil on them.

There’s definitely a lore argument to be had around lasgun recoil, but the simple fact of the matter is that it exists for gameplay reasons and to make it more difficult to consistently click on heads. Which in turn means that there is room for skill expression and skilled players, who can manage the recoil and still click on heads, can perform much better than players who cannot.

This is a good thing, and shouldn’t be changed with extensive thought and analysis.

Agayek
After extensive thought and analysis i decide to inform you are wrong.
Infantry lasguns are completly sh!t now and its recoil should be change immediatly.

when i wrote “recoil” i mean any recoil manifestation include animation.
so all absolutly relevant.

people aren’t really talking about the visuals itt, just the mechanics