Increasing the material reward on heresy negates my desire to play Damnation. It was like this before the change as well.
Maybe i am just lazy, but why bother with Damnation if i can get the same rewards without the added difficulty? Just so i can claim “i am playing on Damnation?”
I don’t see the point in this. Why would i want to play a Difficulty with a chance of failure, when i could just play a Difficulty with guaranteed success?
As it is right now, I am rewarded for the extra effort of playing Damnation. Without trying to be offensive: I don’t care about bragging rights on Damnation. And as it is right now, playing an HI Shocktroop on Damnation is actually worth my time. If i could get the same playing Hersey, why would i want to play the Damnation stuff? It is a lot of added stress, and i am playing Video games to relax from my stressful life.
Increased Rewards make the Stress of playing on harder Difficulties worth it.
I also disagree with making Low Intensity more rare. Low Intensity serves the means of allowing people to dip their toes into the higher difficulty in a way that HI do not provide, as the HP treshholds are different.
If someone does not want to play Low Intensity, simply don’t select Low Intensity. Unlike Vermintide there is no bonus for playing Quick Play. So you can just pick any of the other missions.
And to be honest, i think the issue with this is born from the fact of the limited missions available. And i think the Mission Select should, instead of showing you a mission of any difficulty instead have a way to select the general mission difficulty and then generate the maximum number of missions for that difficulty.
Meaning instead of having a 2 Tier 1, 3 Tier 2, 3 Tier 3, 3 Tier 4 and 4 Tier 5 missions, you’d select “Damnation” and it would show you 15 Tier 5 missions with various modifiers. Then you could guarantee one LI and one HI mission, and the rest is random. Everyone is guaranteed to find what they want. Because honestly i don’t need to be shown Tier 1 and 2 missions anymore. There is no way i’d pick them anyway, and i’d happily trade them in for more Tier 4 and 5 missions and more diverse set of modifiers.
People that click quickplay just want to play the game. People that have specific requirements should just pick the missions that meet those requirements as close as they can get. There is absolutely no need to take options away from people.
If people want to grind LI missions, let them. And most importantly, lowering the payout of Damnation missions just means i am less incentivized to play Damnation missions. It isn’t that Damnation is that much more complicated, but why bother if i don’t get anything in return for it? I mean other than meaningless bragging rights. It’s just making the game worse. Right now the payout is in a good spot.
I have a reason to play Damnation and do all side objectives. If you lower the pay out or increase the payout on lower levels, why play Damnation? Some rewards more work. To me that is like deliberately triggering the Demon Host. There is no point in fighting the Demon Host right now, so we don’t do it. Removing Damnation rewards (which doesn’t matter if you do so by increasing lower level rewards or decreating damnation rewards) will have the same effect for me: Why bother with Damnation?