Reposting a comment I made on NewNoise10’s topic about removing crafting locks on weapons. I think it’s worth starting my own topic as I cover some similar points, and make some other suggestions on how to improve the game.
Create a special resource that can be found in Malice or higher missions, make it rare (maybe 20% chance for it to spawn in a hiding place somewhere in the mission), maybe call it STC-File. There’s a lot of ways to make the resource compatible with lore. For extra fun you could have it take up an inventory slot like one of the books. When you finish the mission with the resource in your inventory, you can redeem it at the shrine of the omnissiah to upgrade an ascendant weapon into a red tier weapon. ++Red tier weapons used to be the emptiomy of gear in the older tide type games of Fatshark++ This gives a stat of your choice a 20% bonus up to a cap of 100%, and unlocks all perks and blessings, allowing you to alter them at will so long as you have the crafting materials to do so. You can redeem multiple STC-Files on the same red tier weapon to keep improving stats on it up to a cap of 100% each. That way you can have a “perfect” weapon. This gives both the player base, and the devs what they want in one fell swoop. We get the crafting system we want, they get to add a low effort game mechanic that increases our play time, and there is new content to strive for. Win-win.