they kinda did tho. they ran directly infront of two shooters that were directly behind cover in a very long corridor specifically designed to zone them out. like i feel like that would be perfectly fine and just punishment for not reacting to that, a la slave rat taking 1/2 hp from someone just not paying attention to them like back in vermintide. it’s just a failure on a micro level that just happens because someone was just not attentive against an enemy that the game’s dynamics is built on.
now I WOULD sympathize them being unable to see due to the visiblity of the gunner exploding infront of them removing the precious seconds of them unable to see what’s happening, but that’s not really the game’s fault but just darktide’s visiblity being awful with all the unncessary particle effects especially with orgryns.
sometimes- and that is an annoyance when there is like ambience shooters that come from behind with no warning but most times when people complain about shooters in havoc it mostly just stems from shooters infront in which the game already gives them ample warning and reasonable methods to react to.
like if it gets to a point where shooters are already a huge problem, I’ve commited several mistakes on a micro and macro level that could’ve prevented it in the first place. Consult the survivaiblity onion
if a range enemy is being that much of a burden on me, i’ve already failed on the failing doing these things;
1 Being positioned behind a wall (this counters like 90% of incidents)
2) not agroing ranged when I don’t have to at all, by either simply waiting for my team to actually get ready to engage ranged enemies by us shooting all at once or diving all at once (like don’t shoot every reaper you see when your team isn’t ready to commit to shooting or diving
3) failing to react in time from when the game’s myriad of warnings that I was about to get shot at (the digital wooshing sound, enemy barks, lensflare warnings and shots being fired)
4) divorcing myself from being
inside a killzone by moving back into cover and until i’m ready to engage (This drives me up a wall when people just insist on fighting melee enemies infront of range when they can simply NOT do that (taunt ogryn))
5) Slide (The thing that makes you immune to being shot), or the dozen of various anti-range tools that everyone has- class or not specific or not. Supression, smokes, shields, or just plain stagger and etc
6) Have DR to reduce on the chances you do get shot (This also solves a lot of problems and what OP is frankly just lacking in the first place). This is kinda a build thing but also depends on your ability to proc it consistently. I don’t think there’s any class that doesn’t have really good DR anymore in which they struggle with solo shooters anymore… maybe psyker? But then you have dome and empathic so like is it really
7) Have actual toughness when you’re engaged in range and try to proc toughness making tools (often natural by just playing the game or commiting to attacking stuff but stuff like inspiring barrage or brace can come in a pinch)