Please give an example of the enemy you hate the most in Havoc mode and explain why it's the Gunner

The difference between Havoc mode and other modes isn’t just about those special buffs — there’s also a permanent debuff. This debuff successfully amps up the caliber of ranged enemies’ weapons to a terrifying degree, on top of their already high accuracy. Even if you’re the toughest Ogryn, if you don’t find cover immediately or hide inside a teammate’s ability, you’ll find your toughness wiped out in an instant. The Ogryn already has the highest base health and toughness in the game, yet it can get shot down and start losing health rapidly within seconds. Of course, maybe I’m misunderstanding something. Perhaps the ranged enemies in Havoc mode aren’t actually that strong, and it’s just a skill issue on my part that makes them feel like they deal so much damage.

Emperor fading light is a good thing. This is one of the few things I appreciate in Havoc.

Unfortunately, it doesn’t hide all what I dislike.

gunners are fine enough since gunner resist works enough to give you a reactable amount of time before they shred you to take cover and adjust (unless you got snuck up on by a corner reaper), it’s the chafe shooters who aren’t affected that reeeeally get ya

and gun trash will pick their nose and stand in random corners waiting for you to pick up that servo skull and chunk your HP. at least its impossible to be caught by surprise by gunners, when you surprise them they have to get their guns ready for like 3s.

This


sht
BLOCKING MY OGRYN AND ZEALOT
NEEEEED BALANCE
AND REMOVE

Yeah Inferno M1 is pretty bad, if it weren’t for OP ranged BS like M1 perma-stagger spam then the game wouldn’t need 15 gunners spread out across the area to do the job of one.

The problem with every Gunner type is the fact that they somehow keep hitting you even though they’re shooting while you’re behind their backs

It’s especially egregious with Reapers

And then of course there’s the kick / slap animation that’s entirely desynced with the actual hit

Another Fatshark special that’s never going to get fixed

reapers are hard to stagger, have high hp, are almost silent even when shooting, shred your toughness almost instantly even with gunner resist curios, dont enter melee when you get close to them, and for some reason can strafe while shooting a gun the size of a motorbike

plus they use aimbot mod by chatgpk

Reapers having very noticeable War Cries when starting to rev up the weapon would be soooo good

Bonus points if it’s just literally TF2 Heavy voicelines

I used a mod for that a while ago and it was so funny

That’s a thing?

I’m sick and can’t tell if this is in jest or not…

What you say is all true, yet two blaze bolts near the head will cause them to cower. Make it make sense.

have you ever noticed crushers don’t talk either? bulwarks are the only ogryns with voice lines

They do have voicelines if you hit them with an ineffective attack they’re just quiet

I wish they had voice lines upon entering combat like other elites do so i can repeat their voice lines in the voice call 50 times a match, and also to transmit information about elite composition

They need to just copypaste Chaos Warriors alerts

When they locked onto someone, they could call that specific person

“You’re MINE Wizard!” (Targetting Sienna)
“I am your end, Hunter.” (Targetting Saltzpyre)

Just make this based on class

the counter argument ofc is that ogryns are dumb and so they can’t do anything that has as much aura as what a chaos warrior does :frowning:

“Shouty… Dies!” (Zealot)
“Shoot me… ha ha…!” (Veteran)
“Tasty Dog” (Arbites)
“Little Rat!” (Hive Scum)
“Me Stronger than you!” (Ogryn)
“Head Hurts…” (Psyker)

There’s some potential maybe