You have to think of it in terms of opportunity cost.
VoC provides overshield for you, and anyone within coherency which is quite generous. Overshield provides health damage immunity from bursters, snipers, and overheads.
VoC provides space. One of the most important things in Tide games. With space you can dodge, and it has value offensively as well since you can use that to reload, shoot specials, open up bosses to massive damage from free headshots.
Infiltrate has no overshield. An aggro redirect allowing for backstabs to happen, or specials you may not have known we’re going for you to go onto another. You create space for yourself, but at a great cost, and pressure to other team mates.
It can be used for clutching more safely (for you) than VoC, but that’s often a result of having used it in the first place. It’s that self fulfilling prophecy of building to clutch so you end up having to clutch because you miss out on so many amazing utilities from not using VoC.
The pick ups in rough situations can still lead to the downed person’s death anyways. A lot less likely with VoC.
Also its faux logic that you need infiltrate’s space to do your job.
EDIT:
Let’s use this clip as an example both as merits of VoC vs Infiltrate.
Breaking down what happens in this clip: https://youtube.com/clip/UgkxIDDAitGnUYYjtjJVXDfyxBj9Bf7k6gtB?si=tWZH5cQFP3qRNHQ3
I see the Zealot (Kinia) is low, and about to get murdered by a special wave. My team is behind me in the narrow hallway (this is important in a bit).
I go to do my best to peel for them because the situation is 100% a down to capture scenario with the amount of fire that’s going to be happening.
They proc their one shot protection, and just dip using their Stealth ability. EDIT 2: I’m not sht talking the Zealot. They did their best, and they were good teammate even if I personally disapprove of their build choice. I just wanted to add this addendum.
This nearly kills me.
Now you the mess that puts me in is self evident and how incredible VoC was for keeping me alive equally so, but what would have happened if I was using Infiltrate?
My team dies. Plain and simple. They’re distracted and looking the opposite direction in a narrow hallway (at least until they clue in way later that I need help); plus they’ve already gotten used to relying on me entirely for special deletion. Complacency is its own threat.
I would have had free reign to shoot all the specials in the back with the 90% threat reduction probably, but would I be able to kill the amount that came at me funneling into that hall before they murdered my team?
Probably not. I’m using an op meta build weapon as well. Now you can make your statements about how that’s on them, but when solo queuing I don’t know what my team can handle. Whether they’re having an off day, or just an off game. It doesn’t matter.
There’s an implicit rudeness to putting your burdens on strangers. Game, or not. So in short: Ew. Infiltrate.