I know that you guys at Fatshark are not keen on suggestions in you feedback, but bear with me on this one. It’s not the “cheeky gamer telling devs how to do their job” variety, it’s more of a “common sense” variety. But first, the issue.
Re-rolling properties/traits makes me wanna claw my eyes out. And I’d wager I’m not alone on this. Yesterday evening I got a red handgun for Kruber and decided to keep it, despite the fact that I salvaged the last three. Figured, I could use an alternative for different builds. And so, I got to rolling. 54 tries to get the properties I wanted, 21 to get the trait. The only thing that was missing was “U mad, bro?” in shining letters after every unsuccessful roll.
Now, you might think it’s about the dust cost, which is a sensible assumption. But my beef lies with the infuriating waste of time that is the process of re-rolling itself. Instead of enjoy the gameplay of Vermintide (which is, quite excellent) you have to sit there, for Sigmar knows how long, and press the same button and watch the same animation, over and over and over… You get the point. And my example is a single red item. What if you wanna roll multiple? What if you wanna roll an orange? Or, oh the horror, multiple oranges?
I tried that once, few months ago. About 40 minutes of non-stop re-rolling and I gave up. Never rolled an orange item since.
Making builds is a major draw, be it a hardcore theorycrafting, or just screwing around to break the monotony, and it brings lots of replayability. But if sitting through this purgatory is a requirement, many may choose not to participate at all. And seeing how this game is rather thin on the content side, that’s not a good thing. From my perspective, the system governing this should be streamlined and easy to use, to capitalize on that replayability, and not punish a player with a arbitrary time-out every time he wants to try something new. Bottom line: if I have the resources to for it, it should take me a couple minutes at most to tune my build to my liking.
Finally the suggestion, a simple and non-invasive one, methinks: Add an additional menu for auto re-rolling. Don’t touch the random cost of it, if you think it’s fair, don’t implement dupe protection for traits etc., just allow me to choose the properties/traits/percentages that I want, and tell the game to roll the item until I get those stats, or the dust runs dry. If you can’t code around it, you can even leave that silly animation in. Just don’t make me sit through it, so I could at least go and fix myself a sandwich.
There, pure time-saving QoL tweak. Pretty please?