The whole situation kinda sucks but we’re basically stuck with it unless Fatshark goes back to the VT2 system, which would more or less require a modded realm being added as well as then diverting resources to sanctioning basic QoL mods for official realm.
I think it’s pretty hard to have a gripe about mods that provide more sorting options for items, more loadout slots for classes, or provide a valuable testing resource without having any effect on in mission gameplay like creature spawner.
Some stuff pretty obviously cross a line. Health bars on non boss enemies is something Fatshark has explicitly said they exclude from the Tide games due to their priority on atmosphere and immersion. Personally I respect that vision and see it as information you are meant to intuit from experience or simply not have. Whether or not you consider that cheating is probably debatable but I do think using health bar mod is unbearably cringe either way.
There are plenty of examples more egregious than health bars mind you in terms of giving the player more information and I personally don’t find sound cue issues and game bugs a compelling justification for their use is a lot of cases (and this whole issue really is case by case but I ain’t writing thousands of words here to go through all the big ones).
So I guess I share OP’s sentiment of finding aspects of the Darktide modding scene deeply uncomfortable. At the same time I find myself having to take a “for the greater good” kind of philosophy to it, I’d rather have the good mods with the bad than have neither. The only way that really changes is if Fatshark decides to actually implement some kind of oversight to what can be used in the game and that is not only unlikely but one hell of a monkey’s paw in its own right.
TL;DR some mods are mad stinky but status quo is acceptable and unlikely to change.
If you can guarantee that I’ve never had a crash because of a player in my group using mods then ok no problem for me. But if not I don’t have to pay for my time for that.
And knowing things before hand just ruins the surprise of something happening, but also you don’t learn, gain experience of dealing with things thrown at you out of the blew.
It’s just a sad indictment of the modern world, everything is the lazy option, zero effort culture.
It took fatshark almost 3 years to add a dodge counter, chatblock still isnt a base game feature, we still cant see teammates health/ammo numbers without numericui, theres a mod to guarantee weapon swaps because its not always consistent while in game, same for ability activations too, solo play still hasnt been added and requires a mod/waiting for missions to leave the mission board (until the matchmaking bug gets fixed), a very large amount of weapon blessings/talents descriptions are misleading or just completely incorrect and you need a mod to tell you what they actually do, theres a mod to not accidentally jump when out of dodges, a mod to cancel loading into a game for when you get stuck in infinite loading screens, a mod to load into games faster by skipping the intro dialogue, a mod to fix the base game crosshairs to accurately reflect pellet spread etc, a mod to show/recolor multiple boss health bars on the screen at once, a mod to show your crit chance, a mod to make the talent trees smaller, indicators for perfect blocks, timers for warp unbound, speed meter to see how fast you are moving, lessdot for performance, more characters and loadouts, favoriting your charactersd, being able to see why you cant start a havoc game, inspecting peoples loadouts from your inventory, social, and party finder menu, seeing your ping, aligning the mission board into a grid, being able to sort/search through penances, are all mods. and im not even halfway down my mods list at this point lmao
oh and how many times has a mod been created to fix a base game crash that fatshark couldnt immediately fix? at least 2 times that i can think of, the ogryn crash and the overflow buff crash
Yeah while I can see where the OP is coming from somewhat (I personally draw the line at things like Healthbars and the on screen spawn & number trackers and thus stay away from them), your DnD rant kinda loses me.
one of your player’s shows up with a new rule-book that he wrote himself. It’s full of clearly over-powered classes and abilities.
how does that even apply to this context?
You can’t seriously consider equating people simply bandaid fixing the basic sound related engine errors on their client alone or even healthbars with your buddy rocking up to a session with his homebrewed Delayed Blast Fireball and Power Word: Kill at Level 1 class lmao.
If anything, I’d say the DnD analogy stops with the spawn tracker telling someone there’s a captain creeping about and your DM saying “there’s a bugbear leading these goblins, and he’s somewhere in this here cave…” etc.
I know it’s a rant and therefore obviously somewhat emotional, but come on mate you’ve just lost the plot at this point
People keep saying this about the mod but it is patently false. It provides a constant tick on the enemy regardless of them even making noise. Sure, you can insert your opinion that you should be able to parse the individual threat facing you from behind from an audio blend of a cacophony of enemies. I’m pretty sure most would say that’s where the teammates covering your rear in the co op game would come in. Ultimately neither can declare to be ‘right’ but its been proven that spidey sense is a farking radar using the enemy’s own navmesh location as a ‘buoy’ for the signal to bounce off. If it only worked on audio, it would stop working in situations where they are not playing like spawn doors. And in my opinion yes your teammates are required to cover your back sometimes.
And it is because it works on spawn doors and a lot of other scenarios clearly designed to mask those sounds that make it into a radar. It’s always the same discussion on this like that somehow made it fine. End result is radar that can’t turn off and gives a ton of info other players literally cannot parse.