Ranger's passive talent rework

Hi,

I find it kind of difficult to extract any value from this talent when i’m playing with randoms, due to old man hands and reaction times, but considering that it’s dropping ammo on the ground instead of directly refilling Bardin’s ammo, it looks like the intent behind this talent is to be useful for the entire team. So with that in mind here’s my suggestion:

Current perk: after Bardin kills a special, he drops an ammo bag that refills 10% of ammo.
Potential rework: each time the team kills 4 specials, Bardin drops an ammo bag that refills 10% of ammo. Specials killed by Bardin count as two.

This would allow for a more consistent, albeit smaller, trickle of ammo drops, while rewarding good Ranger players without punishing bad Ranger players. Ale and bomb/potion drop chances from level 20 talents can be tweaked accordingly, but i think they would still be alright as they are.

Right now the passive always triggers when any teammate kills a specialist.

1 Like

Oh, never mind then, time to hop on and play :sweat_smile:

You gotta give up on these career overhaul ideas, nobody’s gonna get behind an entire career rework. If you’re passionate enough about it, make a career overhaul mod as a proof of concept.

Really, the game is already fun. Just a few dead talents on some careers that could be replaced or improved etc. The game is pretty fun, subtlety is key.

But I don’t want to share the entire rework ideas, they are just loose ideas, since they are already written I just copy and paste. I know that will never happen, but some ideas could be improved to level 10

And another thing, I don’t play on PC, I play on console, and on console the game is EXTREMELY limited, even Cata3 can only be played on weaves, we don’t have modifiers or anything. The least Fatshark could do would be improvements to the characters, after all, we don’t even have access to the damage caused by the types of armor (not even the versus mode or its rewards)… After almost 8 months without content, we received a “nerf to the THP” and a map that summons 2 bosses…