REWORK/BALANCE
BARDIN
In these balance ideas that I bring, all changes are based on small things I noticed playing, I’m not a main bardin and some ideas can be better verified by someone who is a main bardin, and these buffs and nerfs wouldn’t always be because the character is “bad” or “good”, sometimes it’s just to make it more thematic or fun.
CAREERS:
VETERAN PATROL
TALENTS
level 10
last breath: REWORK, bardin gains 15% melee power when his weapon’s magazine is empty
Master Improvisation: buff/rework, when reloading an unloaded weapon, reduces the disengage reload time by 2 seconds. if the weapon has more than 1 projectile per magazine the reduction is increased by 2s
Kill enemies now this skill has become: economic hunter: for each consumable item equipped on the bardin, he gains 5% damage mitigation and increases the RANGER’S IMPROVISE perk by 4% per stock. Max stocks: 3
level 25
Do not waste time! Rework: for each item in bardin’s inventory, he gains 3% power and 2% movement per stock (Max: 3), when using a consumable this bonus doubles for 3min
Flaming Fury: buff, from 35% to 40%
level 30
Guest: buff, stealth disengagement doesn’t end if you leave the smoke cloud, plus bardin gains a bottle of wine that when consumed, heals 15 health and increases movement speed by 15% for 10 seconds
BREAK IRON
TALENTS
level 10
Under pressure: buff/nerf, damage(-80% to 120%) to (-50 to 100%), and attack speed(100% to -50%) to (100% to -35%), removes the overload deceleration.
Chill deals area damage around bardin.
Grimnir’s Blood: rework/buff, increases the power of nearby allies by 5%, and increases the strength of resilient perk by an additional 25%
SHIELD WITH RUNE:buff/rework, blocking an attack increases the power of bardin and nearby allies by 2% for 14 seconds, stacks up to 6 times. Shields stack 2x faster
level 20
TUNNEEL FIGHTER: buff/nerf, reduces the cooldown of gromril armor to 12 seconds. If armor is removed by a draconic weapon, all damage taken from the weapon is converted to a shield for 2 seconds. (Does not count towards explosion)
SLAYER
BENEFITS
carnage path: buff, from 7.5% to 10%
PASSIVE SKILL
+1 second duration
talents
level 10
THOUSAND CUTS: buff, +5% movement speed
SKULL CRACK: +5% movement speed
SHAVES AND BLOWS: rework/buff, increase critical strike chance by 5%, knockback attacks gain 15% critical strike chance
level 25
GRIMNIR FOCUS: buff, from 5 seconds to 6 seconds
level 30
LOOT-DAWI: rework/buff, increases attack damage by 150% while airborne, and next 3 attacks deal 50% more damage
REWORK ENGINEER DAUGHTER
LEVEL 20 TALENTS:
AT FULL STEAM: the power
bonus only activates after the first ranged shot, similar to the level 10 talent: combo weapons
EXPERIMENTAL STEAM CAPACITORS: Pressure builds are not removed upon reaching full charge or firing the manual steam machine gun (mkII), each build increases the cooldown of draconic weapons by 10% (if the skill bar is full, still can generate stacks for the draconic weapon)
TALENTS LEVEL 25:
BOMBER: REWORK, this talent now transforms into
CONTROLLED FLAMES: the higher the draconic weapons overload the faster the career skill regeneration 20%/40%/60%/80%
(When forcing a draconic weapon to cool down, bardin takes no damage and transfers 30% pressure to career skill, can only be done every 20 seconds)
PISTON POWER: REWORK,
Now that talent turns into
STEAM POWER: Every 10 seconds the first heavy attack deals AoE damage costing 15% skill bar
BENEFITS:
Gunsmith: Increases ammo capacity by 30%
spotter: REMOVED, this perk is now the old level 25 BOMBER talent
Utility Belt: Bardin will also be able to create a super bomb (from the chaoss desert) when he has 3 bombs in his inventory (this bomb will not work with the bomber perk)
Visual change:
The gauge on the machine gun goes up a little more, so the player can see it whenever he has the machine gun in his hand, and know the skill bar
LONG RANGE GUNS
Pistol: +15 damage
Grudge Sweeper: +4 ammo
Crossbow: +5 ammo
Masterwork pistol: -5 damage
Throwing Axes: +10 damage
Dragon Pistols: +10 damage
Draco weapon: nothing
MElee WEAPONS
Greataxe: +3 damage
Axe: new progression (rework), not to be the same as saltzpyre
Ax and shield: nothing
Hammer and shield: nothing
Hammer: +1 stamina/+3 damage
Toothed hammer: none
Two-Handed Hammer: New Knockback Attack
Double hammer: nothing
Pickaxe: +10 charged attack damage
Double axe: +3 damage