He is going to be fully and totally overshadowed with his new career. I’m sorry but dropping a handful of bullets and a potion/grenade every once in a while is a wasteful use of your Bardin slot. He just cannot compare even slightly to Slayer or Ironbreaker. He should play vastly different and most of the guns that are meant for him (aka everything but drakefire) are terrible. Ironbreaker is a better ranger by far if for the simple fact that his anti-backstab isn’t a 30% damage reduction but a full negation of a hit entirely, without even costing a talent. Drakefires are infinite ammo and even if you’re trying to take as much damage as possible with them, you’ll never actually be as squishy as ranger vet is.
I propose adding talents or even passives that can give him a unique niche and allow him to use a lot of subpar weapons. Here’s some examples, needs balancing of course:
Pushing an enemy gives you more pellets/penetration on your next shot/s.
Reload 1 ammo per melee kill.
Heavy attacks allow Bardin’s ranged weapons to ignore armor from the target for a duration or for a number of hits.
Damage to allies is reduced by 50% and enemies are less likely to attack you.
Damaging an enemy with a ranged attack allows melee attacks to recover 1 stamina when hitting that enemy for 3 seconds.
Ranged knockback is increased by 100% and dodge distance is increased by 20%.
Your ult automatically triggers when disabled and makes you immune to knockback and area damage for the duration.
These types of changes could see a Bardin that can take a whole different arsenal of weapon combinations as well as give him a unique identify to potentially take necessary risks to take out spamming specials or be totally undeterred in his pursuit to obtain an item or finish an objective. Kinda like what you’d see a scout or dare I say, a ranger, do.