Short version: Outcast Engineer’s Bombardier hands him bombs at the start of every level. Ranger Veteran’s Ranger’s Parting Gift is also a bomb talent, on the same character, and gives him nothing to work with. One of those talents is guaranteed to function. The other is a coin flip on the loot spawner. I’d like the second one to get the treatment the first one already has.
The side-by-side
Outcast Engineer
- Utility Belt (passive): carries up to 3 bombs of any type.
- Bombardier: bombs gain the effects of both frag and incendiary, and he starts every level with bombs already in hand — including every Chaos Wastes level.
- That starting count has been tuned more than once (5.4.0 dropped it, 6.0.0 dropped it again), which is the point: the mechanic exists, it works, and it’s a number in a file.
Ranger Veteran
- Ingenious Improvisation (passive): 10% chance not to consume a healing item, potion or grenade. Needs a grenade.
- Scavenger: 20% chance for a special kill to drop a potion or a bomb instead of an ammo cache — so realistically about a 1-in-10 shot at a bomb specifically, per special.
- Ranger’s Parting Gift (lvl 30): Disengage makes the next bomb thrown during the ability free. Needs a bomb.
- Bomb capacity: 1. Bombs at mission start: 0.
Three separate pieces of kit that reference grenades, and zero guaranteed access to one.
Why this actually matters in play
Bomb pickups are random world spawns. Plenty of runs have no bomb anywhere near the route before the first horde. Plenty of others have exactly one, and it goes to whoever is walking in front. Quickplay drops you into half-looted maps constantly. Chaos Wastes is its own mess.
The result is that a level 30 capstone is regularly dead for the first several minutes of a mission, and sometimes for the entire mission.
Look at what it competes with on that row: Exhilarating Vapours (attack speed and THP regen for everyone in the smoke) and Surprise Guest (stealth doesn’t break when you leave the cloud). Both of those work 100% of the time, every map, no prerequisites. Parting Gift works 0% of the time until the level generator decides to be generous. That isn’t a build decision, it’s a scratchcard.
And the talent’s whole identity — the free throw — is the duplication, not the bomb. It’s designed as a multiplier on a resource the career has no reliable way to acquire.
What I’m asking for
Any one of these fixes it. Cheapest first:
- Mirror Bombardier. With Ranger’s Parting Gift selected, Bardin starts each level with 1 bomb. Identical implementation to the one already shipping on the Engineer. One bomb, not two — RV can only carry one anyway, so nothing stacks and nothing hoards.
- Let the ult make one. If Bardin has no bomb when Disengage is activated, Parting Gift gives him one, on a cooldown, the way Ingenious Ordnance does for the Engineer. This ties the talent to the ability instead of to the loot table.
- Firm up Scavenger instead. Guarantee the first special killed each mission drops a bomb, or stop making bombs share their roll with potions.
Option 1 is the one I’d pick, because the code for it already exists and has already been balance-tested on this exact character.
The objections, pre-empted
“Bombs are the Engineer’s identity.” Ranger Veteran was the bomb career for years before the December 2023 Engineer rework. When that patch landed, “OE is a better bomber than RV now” was an immediate and very common reaction on these forums and on Steam. I’m not asking for anything to come off the Engineer — keep his two bombs, keep the 3-bomb belt, keep the dual-effect explosions. I’m asking for one bomb on a career whose talents already assume he has one.
“It’d be too strong.” It is one bomb, once, at spawn, on a career that can hold exactly one, gated behind a level 30 pick that costs you a real team buff. The Engineer gets strictly more than this and nobody calls him oppressive for it. If Versus is the concern, exclude it there — Adventure and Chaos Wastes are where the talent is dead.
“Just find one.” That advice works right up until the map doesn’t have one, which is a lot of the time, which is the entire post.
If there’s an actual design reason for the asymmetry, I’d genuinely like to hear it, because from out here it looks like Parting Gift is simply older than the Engineer’s bomb rework and never got looked at again when the rest of the game’s bomb economy moved on around it.
Cheers.