I’m not that expert about Warhammer’s lore but, if I have to imagine a Ranger, I think about a small man that furtively moves among trees, that appears and disappears to silently kill chaos dudes. A man who loves the silence and calm… a silence broken only by the laughter of friends drunk from an excess of craft beer.
So, why should he be a “bombs master”? Why should he use something so loudy and dirty?
Looking at Engineer’s skills tree, I got an idea in order to make both the careers (Engineer and Ranger Veteran) more balanced and distinct. More in line with their styles.
Ranger Veteran: he can craft arrows, legitimate, he’s a bushcraft expert. He can craft potions, even more legitimate, he is used to craft homemade beer… and he knows aromatic field herbs… but, once again, why should he craft bombs?
In my opinion, Scavenger talent, should give only potions. This for three reasons:
- make Ranger more lore-friendly;
- improve the talent itself: currently we have a 20% to drop one item among 5. Too much RNG;
- make Ranger more distinct from Engineer, who is the real bomb master.
Engineer: he’s an expert about technology, gunpowder and steam… so his synergies with bombs are super cool! Engineer is the career wich has to fulfill this niche, not Ranger Veteran.
But there is a problem: the ability to carry three bombs is cool and fun… but it’s useful mainly at lowest difficulties. On hardest contents it’s very rare to have an excess of bombs to keep… so, in my opinion, he should have some way to craft/drop bombs, how currently Ranger Veteran does.
Conclusion: I would like to make Ranger more potions-focused, and Engineer more bombs-focused.