ok, I didn’t say he’s weak, I think he’s good, but the engineer is overshadowing him a little…
but please don’t tell me that you find these talents strong and interesting, and don’t say that “oh with a specific build, he’s average”.
Last Resort: for a sniper class, you have a talent, but for it to work you have to run out of bullets??? “ah but with a specific build you gain power” so, to gain power it’s better to play slayer or OE.
the way I proposed is much cooler, besides you can use up the weapon’s clip, increase the power and throw a bomb, then reload
Master of Improvisation: Not all weapons can be reloaded all the time, so this change I proposed is just a mini buff for weapons with a magazine with +1 bullet
Foe-Feller: this talent is uncommentable, weak, boring, unnecessary, (even the icon is ugly lol).
my proposal was to let this talent work based on the Ingenious Improvisation advantage, making this advantage really noticeable and with several functionalities such as using the traits of 25% chance of not consuming an amulet, necklace and accessory item (Healers Touch, Home Brewer , Grenadier) and see them being more effective.
You could also consume a cure or wine (my proposal for the “Guest” talent) and when cloning, pass the item to an ally who is injured.
off 2% mitigation per item in inventory just for additional resistance.
Firing Fury: the improvement I proposed is almost directly in the Grudge-Raker build, as I think it’s unfair that long range weapons that use the Exuberance talent gain 30% damage reduction, and the Grudge-Raker using the Firing Fury talent which is a necessary talent, leaves him totally vulnerable with just 100 health and that’s it, because as the Grudge-Raker uses a lot of ammunition, the Grugni’s Cunning talent becomes necessary and therefore there is no way to use the Field Rations talent that would provide mitigation of damage.
Therefore, my proposal would provide mitigation for each target hit, becoming useful mainly in Grudge-Raker.
This weapon is really cool to play and deserves a talent just to use it. I believe that this change that I proposed is still not as good as it should be.
Exuberance: Just a small change to the talent’s duration.
“No Dawdling!”: This talent is another one of the talents that are simply just an empty bonus. My serious idea is to keep the speed bonus for those who appreciate it, but give the talent a use.
the talanto would have a synergy with the new talent level 10 economic hunter (kill enemies), it would work from items in the inventory for each item gaining power (little) and movement stocking up to 3 times and when consuming some item it would double the stocks , in this case the maximum would be 6 stocks (12% power and movement).
Surprise Guest, this improvement would be to make the versatile talent equal to the other 2 at level 30.
for example Exhilarating Vapours of temporary health and attack speed for allies, Ranger’s Parting Gift always guarantees a bomb that can have several uses.
in my proposal for Surprise Guest, he would first combine with the talents “No Dawdling!”, “kill enemies(economic hunter)” as he would provide a bottle of wine, which would activate a space in the inventory, and could be a cloned item to the team through these talents. secondly, this talent would work to remove injuries from a companion or the bardin himself, and even for the bardin to quickly flee invisibly if his entire team died, he would activate the ultimate and drink the wine, gaining 10% movement for 10 seconds, making the invisible outside the activation area even more useful, and if you have the talent “No Dawdling!” the bonus can reach up to 22% of movement with 10% of the wine and 12% of the maximum stocks of “No Dawdling!”.
and the change in the look of the passive would be because I happened to be playing weave with some friends and we stopped getting the maximum ammo (game standard) and got Bardin’s (10% of the maximum ammo), and we ended up forgetting to pick up the rest of the ammunition on the ground as it was the same as the game’s standard. just one adjustment
In my opinion, all these talents that I described deserved an improvement, and these changes would not make Bardin super “OP”, but would make the gameplay of cloning items and shotguns cooler