Yeah, I know, another one of these. Look, I wouldn’t be beating this dead horse if it weren’t still twitching, ok?
Subjectively speaking, two worst classes are Ranger Veteran and Unchained, but where Unchained can honestly be fixed by dialing up every talent players are disappointed with, the community will NOT stop being frustrated by every aspect of Ranger Veteran, repeatedly calling for complete changes, right down to his passives. So I want to throw my hat in the ring again/make a new thread for everyone to voice their ire for the cutest dwarf class.
What’s his schtick? What’s he supposed to do? His name and visual design implies a ranged heavy character, his passives are geared towards supplies and support, his ult is some kind of utility, but his talent tree is all over the place preventing him from being adept at ranged, support, or as a flex class. My bearded cinnamon roll just isn’t allowed to stand out on his own on anything except for providing ammo!
Taking inspiration from the talent tree redesigns of Battle Wizard and others, let’s lock in on the idea of having three columns dedicated to three styles of play: Melee (because a dwarf is strong and knows his way around an axe or shield), Ranged (because it’s in the name), and RNG (because I’m a gambler who likes to roll the dice)
You can check his current talents here for reference https://www.ranaldsgift.com/
I’ll leave base Ranger skills and passives as is and just build the talents around that. I think completely changing the base will just lead to completely new problems that’ll take even longer to iron out when the base really isn’t bad.
Current level 5 talent row is debatable, but I have no desired change.
Level 10
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replace Last Resort. Grit: take 15% melee boost while cutting your ammo capacity in half. Get straight to the point with a no-nonsense talent that doesn’t require you to actively not contribute to your group or play your class. Crossbow gets 10 bolts, Grudge gets 7 shots, Handgun 6, Throwing Axe should stay at 3 actually… Point is the Last Resort/Fake Slayer meme must die! Kill it! No more being a “Slayer”, you’re a ranger, dangit, be a ranger (who just happened to leave some ammo behind and is making up for it by hitting harder).
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Master of Improvisation is great, but would rather see it moved for a more immediately obvious talent. Faster Hands: increase reload by another 25% I want to use a Handgun godf*kng d!mit! Firing Fury in the tier 5 row is an abysmal talent meant only to work with shotguns when a Ranger is supposed to be adept with all of his arsenal.
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replace Foe Feller, it was never a big enough boost to make it worthwhile. Dawi High Roller: Headshots increase the crit chance of next attack by 35%. Ranger Veteran has always been thirsty for crit chances. The community resoundingly disapproves of a flat 5% increase to anything so here’s a suggestion that takes work. Good for range, good for 1h axe, plus crit attacks just feel good.
Level 15
- no change. Yes I said it, Bulwark can have a place. It fits the in game lore of former Iron Breaker-turned-Ranger, we just need some melee centric talents to make it worth taking for shield users.
Level 20
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Share Alike must die, if your build actually doesn’t care about RV’s passives than just ditch a passive increasing talent altogether. But a talent like that needs to offer enough incentive to take not increasing his passive worth it so. No Dawdling!: Bardin doesn’t have the patience for any movement malus from blocking, melee attacks, or water. A former IB is going to be light on his feet out of his armor, with a shield he’d be a fast bulwark, with a great weapon he’d be able to close in on the enemy with haste, the weight of water doesn’t compare to the burden of gromnil and Bardin would trudge on undaunted. It’s not a flat move speed increase, it just keeps you from slowing down. Great for being able to hit rats after you pushed them or chase bosses running away from you.
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Keep Grungi’s Cunning. Literally the good passive talent for ranged weapons.
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change Scavenger, no one will stop complaining about it, so how about we buff his other career passive: Increases Ingenious Improvisation by another 15%, Survivalist has a 1 in 4 chance of dropping bombs. Why just bombs and not potions? Well, I’ll be honest, reading the forums I get the impression that I’m the only person who doesn’t view Scavenger as a less than 20% chance to get a specific thing I want and more a 100% chance to get something I’ll use right then. So, this is my compromise, make Survivalist only RNG drop bombs but boost Ingenious Improvisation so spammy people with a speed pot drinking problem such as myself can have fun.
Level 25
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we already moved No Dawdling!, replace with Drunken Bully: Shoving enemies increases attack speed by 15% for 5 seconds. It’s good enough for Footknight, it’s good enough for a Dawi. A shield wielding Ranger would rather have the speed to keep swinging his axe (h&s is not real) than give his foe an opening to stab him between attacks.
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I don’t want Exuberance, but I’ll be hanged if I was responsible for it dying. So we’ll change it to Headshots give 20% damage reduction for 5 seconds. I will say this, however, I would rather a talent to increase cleave damage of ranged attacks.
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Kill Firing Fury. Replace with Master of Improvisation. Up the bonus to 3 seconds cdr on reload. Hopefully now you have 3 competing tier 5 talents.
Level 30
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Surprise Guest goes here. Be a Ninja Dwarf. Best talent for a melee build.
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Ranger’s Ambush goes here, change to include 125% boost to next ranged attack. Not quite Huntsman or Shade, but still the kind of ranged burst damage RV players have been wanting.
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no change to Parting Gift.
Why this? Because he’s a base 100 health glass character. Is this power creep? Sure, probably but it’s Ranger Veteran! Why would anyone care if he can now marginally perform better at certain niches? The player base already demand he be good at something, and the current tree ain’t cutting it. So here’s 6 tiers of talents specializing in one of 3 fields of play. The only build I think these changes ruin is the Fake Slayer build, with the Grudge-Raker Build now simply reloading not-as fast during hordes, but faster in every other situation. And he’ll have a leg-up in melee that’s solely unique to him without being directly compared to other classes endlessly. You won’t see Bounty Hunter sprinting at full speed towards enemies with a greataxe now, will you!?