Just a little over twenty minutes ago i was playing on champion when i suddenly came to realize a few things as i was playing with a group.
A pyromancer Sienna, a ironbreaker bardin, Bounty hunter salty and myself on handmaiden Kerillian with a spear.
We ran a few maps with hardly any problems…or rather no problems at all actually…
The reason for this is, everything died at a massive distance away, Between Sienna and Bardin roasting everything there was hardly anything for me or Salty to do, we just kinda stood there on the sides watching those two roast entire hordes at a time and shoot down anything ahead of us.
Me and salty couldnt really get in on the action as our health dropped way too quickly if we tried walking upfront.
Slavrats&specials&stormvermin, rotblood warrios&champions&specials…almost everything died before it even got into melee range, even entire patrols dropped dead.
I found myself questioning the point of picking a melee oriented specialization when i could just have gone waystalker and at least helped them shoot something instead of just standing awkwardly on the side looking at the scenery.
Anyone else seen anything similar? Thoughts?
I personally think Ranged might be a tad bit overtuned and melee quite undertuned overall…Even if you play melee perfectly there is no way to get in on action when a duo like that steps up, heck i am pretty sure they could have finished the map by themselves and gotten everything if they had the slots to carry it.
I dont see any reason to nerf waystalker any more than she already has been with those crazy pyros being available and even better at the job,…actually i dont ever recall waystalker being that potent against a horde and specials except when her F could wipe a stormvermin patrol by itself, now it struggles to kill a single chaos warrior.