since I seem to be one of the less players who rly enjoy the meele classes in V2 I cant stop thinking about my problem (only prob) with the slayer class… its lack of range.
I really enjoy the mechanic of this class but just today i had again an experience that told me, there should be smthing done bout it.
I’m not in the warhammer universe at all and what i read bout slayers totally fits the V2 career, but he got more weakness than any other class, even the zealot has ranged weapons. Being a slayer LMS there is simply nearly no chance with specials spawning that u survive.
I rly dont want him to much changed but maybe give him the option of weapon throw or smthing like that so that he can easily kill a jumping assasin or has little more options towars pack masters would be so awesome. I’ve been playing since tech beta and never wanted to buff any class, I like playing em all, but the lack of any ranged option makes him way to hard to play on legend. champ with a descent team was still ok, but not being able to get any special at even low but not meele range suxx.
I’d love to see him throwing his axes (even at a low range as long as its not meele) at enemies wich could grab him somehow. give him e secondary weapon like the drake guns for IB, min ammo and just the slightest possibility to get away from the mentioned ones, because if the jumps not rdy u die. being last survivor is like : U DIE!
maybe some other players have opinions of this issue and i rly hope u think of it again. V2 is so much more range orientated than V1, having a class without any ranged option is kind of stupid :-/
tl;dr: slayer needs even a minor option to hit at range for grabbers or others alike. Slayer roxx!