Ranged enemies need to be heavily re-balanced

Sure, you can say whatever you like about using the dodge-slide etc. Most Zealots have this down to a T on Heresy.

However, getting shot at through the eye of a needle, behind half-cover when you’re crouched, or through floor grating, and other surfaces that the players cannot shoot through, that gets on my nerves a little.

I’ll second that.

That whole post is garbage. Nobody has even remote challenge with the game at the minute. This is because they put Billhook special on every single melee weapon of relevance, as if they couldn’t already rip any threat to pieces with guns long before then. Specials flounder around in stagger lock and rely on buggy AI to carry the group (dog). Elites too. Instead of fixing these enemies by making them an actual threat they just propped 1000 shooters into any scenario so instead of playing the Tide game (yes its still a Tide game as much as you want Pay Day 2, which at least respects players with non stupid shooting mechanics as well) you just camp and filter. This is actively sleep inducing to play repeat.

But clearly its up your alley, and quite a feat of arms for you to achieve in even this boring stifling environment such that you consider it challenging. Kudos…

I want actual melee back, and less CoD clone because it plays that very poorly.

Plus spawning as a pack out of nowhere seen in Baross Enclavum endstage and other open areas where you cannot find cover quickly.

Snipers are the one thing, dangerous and i play mostly without a viable rnged weapon, especially on Damnation i am a cqc dude with the range of a flamer, but i can avoid them mostly and sometims using a revolver i kill them asap no matter how far away.

But Dreg Gunners are my nemesis, they stagger me, i loose all my toughnness in a second and when im lucky until death proccs and i at least survive with 1HP.

when i am supressed i cannt dodge or sprint or can i.
I fail to do it most often. They nail me and i can only hope to get behind cover and until death saves me.

I had them spawn like out of nowhere the last couple of days. Not sure its me beeing blind or just more unaware or if the spawnmanager is nasty and just spawn them right in front of me, even my chastise they cancel with their suppression fire.

Your talking about aimbot when standing still. Thats like sedition level gameplay… maybe try not standing still. Do you miss enemies who are standing still??

It’s not you. Ogryn for how it’s designed right now it’s just a burden to have in the party.

And I’m talking as main ogryn… now levelling up a veteran because I feel useless when playing with my friends. I’m decently good but still, my part in the team is to cover their back or flank at best, ress the occasional downed player… that’s it.

Everything ogryn do easily is also done easily by other classes that, on the other hand, also do easily something else that is crucial for the party.

Oof, hard disagree. Once you get the hang of Ogryn they’re beasts and heavy team carriers.

Hear hear. Reducing ammo would help a lot.

Sorry but this is just wrong. Ogryn is basically second best for carry after zealot. Both of them have a ton of survivability in melee and can deal with ranged threats effectively.

Yes you can. You can dodge and slide any time except when eating ranged stagger damage (which gunners can do). Which is a huge pain if you get caught in the open and cannot get anywhere for sure. So don’t get caught there.

If there are enough shooters, which there are on heresy+, they can and will start staggering their shots until they are constantly shooting you between your dodges (yay dodge cooldowns) and slides. I’m not saying they do it deliberately, but with how patrols and ambients can aggro from across the map, they start dribbling in, both in front and behind (had counterfire on when aggroing a patrol, half of them ran into the closest door to pop out behind us).

Not saying it’s not possible to counterplay that but it’s a pain in the arse.

Hello,

I believe it is worth saying that sometimes the best play to make during these tough situations is to support your teammates while they carry out their assigned tasks.

For example, the ogryn has a reduced penalty for carrying items such as mission objectives and power cells. While the ogryn is conducting those (usually vital) tasks, he is (relatively) defenseless and relies upon the team to protect him. A good teammate would definitely find themselves valued by the ogryn if they were to provide him covering fire/blocking/horde interception as he conducts his assigned tasks.

The same can be said about ranged enemies and your counter-ranged classes such as the veteran (and effective psykers). The veteran is the counter to ranged enemies however, the veteran cannot deal with the ranged enemies if he/she is getting harassed/picked at by horde/ones-or-twos poxwalkers etc etc. A good teammate would definitely find themselves valued by the veteran if that teammate were to provide him/her with blocking/horde interception/and ‘watching their six’.

Just my take on the matter but in certain situations the best thing I can do as a player is to assist another teammate to shine in their assigned duties and responsibilities for the overall success of the mission.

Disclaimer: All classes as referenced are assumed to be of equal skill level adequate to the difficulty they have queued for.

Thank you,
Gunship

Still relevant

that is exactly what i meant and when gunners spawn in the open like at baross enclavum endstage and supress you the only thing saving me is my until death and with some luck i can get to them or find cover.
I play safe (heresy and damnation) even as a zealot i’m mostly hesitant and not rushing anything mindlessly and waiting for the right moment, but i had it happen hat gunner packs just spawn in front of me or behind me to immediately open suppressing fire and then you cant do much.
This said: i’m not knife zealot nor axe wielder, i’m using TH and Flamer recently and i’m also a huge Eviscerator fan. Sometimes i use a revolver or braced AG, but not on Damnation.

edit: typos

well
I dont have problem against random shooters
They do miss if you know when to run,slide,or block with deflector for example
The ugly thing is the respawn system
sometimes it just DEEEEEP STRIKE teleport a pack with shooters and 3 shotgunners on your FACE from f NONWHERE!
and guess what,you die in 1 second xd
This is what need to be fixed
I mean,it is not even realistic.Even terminator squad deep strike take seconds to show up …

Same, I really don’t think there is any need to rebalance.
When I die with a team, that’s 95% of the time, our fault, the 5% remaining it is when the emperor wants us dying ( example of today 3 snipers, 5 shooters, 4 ragers, 2 crushers, 1 flame tox, 1 bomber 1 horde…).
My problem would be, maybe, with savage spawning… like a demon that spawn in a place where you walked 1 minute before or like imperator-protecit pointed…

lmao yesterday we did a high int run all smoothy until the finale just for 12 shotgunners deep strike on face and kill the whole team in 3 sec,f ff f ffdfdff fdfdf

That’s how the Imperial Guard wins wars!
Jokes aside, every class has some way to deal with groups of scab* shooters. Sliding makes them lose target, Zealots are all but immune to ranged attacks while sliding, Ogryn’s weapons stagger, knock down, or supress them, Veteran is able to just outshoot them, Psyker’s Psykinetic’s Wrath ability knocks down every non-elite non-special enemy in a wide 30m cone, BB and grenades from cover also work.

*Dreg shooters are broken, literally (virtually immune to supression).

Someone earlier said it best that ranged trash shouldn’t be the great obstacle of each run while melee trash poses no threat as long as one person specializes in them.

I would like to see more teamwork required for horde and melee, and less pressure from ranged trash mobs.

But the same is true if someone specializes in Ranged threats. They won’t be a problem. At worst, progression might slow down until the shooter or rusher sweeps out the Ranged enemies, but that can be the same when major melee hordes start rushing in as well.