On this I totally agree. An horde or enemies that come from behind abd spawning by a door… Ok
An enemy that spawn right behind you… NO!
We can add a demon that is spawning behind you should never happen. Two times I encounter this situation.
Back on OP topic… I try to play on heresy, as several here have advised to do. Sometimes we succeed, sometimes we fail badly.
Yesterday I had several games where, at start, we encountered several bulwarks and crushers with 3 spawning mutants, one horde, several shooters etc.
We ended very badly. We continue, we found the same + a beast of nurgle and load of shooters… This time we did not survive.
I start a new game… Same thing. But this time the team was playing together. We succeeded to advance until the boss. All along the map, several of us thinked the game wants us dead. We had 2 pest ogryn, 1 nurgle beast, load of hordes etc. We failed badly against the boss, because of our errors… And the 2 hordes that had fallen on us during the fight…
I have spend a good time on this game. All along of it I had to take cover, eliminate snipers (i played my veteran), hit and run etc. Was great. We could not visit the map off course… Walking away the group was sanctioned by a death penalty.
The game is great on this. I continue to think that there is a space for an intermediate difficulty level between malice and heresy. Before malice, no problem. But malice to heresy is a big step. Don’t know for heresy to damnation.
However, how the game is done is to force people to cooperate. You cannot run on your own and expect survive more than few minutes. On heresy, even going to a room taking a chest alone is a danger.
When we need to return to a medistation, even if it is at 1 minutes from where we are, we never let one guy go alone… A dog and we can loose someone.
Gunners force you to take cover and to advance meter by meter (or feet by feet if you use imperial measures).
My feeling is that on sedition, that’s not serious. You cannot die even if you go afk. On uprising, this is a pleasant trip. On malice, you have to play carefully. However, except if your team doesn’t play on coherency, there are few risks. You can, still, visit the map quietly, even alone. On heresy… Well for me when I play malice, I have the feeling we, as a team, deliver the map of the heretics and purge them all.
On heresy, I have the feeling we just try to advance to our objective and everything around, and not immediately near my teammates, is hostile and can kill me.
I hope I will progress… I do yet really bad mistakes but I begin to play more efficiently. I can see it when I go back to malice and how it is so easy…
In conclusion… I don’t think gun fights suck. This is just that it is, maybe, not what you expect from the game.