Rager attack animation is broken since patch

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Ragers seem to attack really weirdly now, like their animations are massively sped up and near unreadable, making it almost impossible to dodge and counter attack them in melee now. Before with good timings you could dodge back and hit them and repeat until they perish. But now we’re back to their launch state where you basically have to shoot them or get shredded since melee isn’t really a viable option against them, especially when there’s more then one.

Steps to Reproduce (Required):

Go fight a Rager in melee.

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

7 Likes

can confirm, the range where they start attacking might also be bigger

2 Likes

Dreg ragers have become faster and more aggresive.

4 Likes

Yeah, I doubt that’s intended, they are super fast and aggressive now.

Before the patch they worked perfectly, but now they it’s like they snorted 10 lines.

3 Likes

According to a tester, it’s an intended change, not a bug

1 Like

Well if that’s the case, they need to revert them back, because it’s a bad change, they feel like crap to fight now.

They were perfect before the patch, but I guess it may as well be a tradition to ruin the Ragers every few patches, I remember when they made them almost as tanky as maulers lol or the clown car door spawns where like 20 of them would run out and insta-wipe even the best of teams.

1 Like

They atart attacking soooo early and just fly accross the map mid swing

2 Likes

If this not a bug - i found this as good change. One slower but have armour, second faster but no armour

1 Like

The armouless ones seem tankier anyway coz they are maniacs so heavy attacks do less dmg than lights at base with some exceptions

1 Like

Anyway as gunpsyker i solve this problem like:

2 Likes

Yeah shooting them is the best and safest way to get rid of them now.

I hope they keep it.

Nah, I like difficulty, but this is as artificial as it gets. Not fun, bullsh*t if you want to melee them and also funny looking.

Edit: Apparently this was in the piece of patch note the devs forgot to post initially. So it is indeed confirmed to be not a bug. Meh change tbh. Ragers have become a weird blender with a bunch of shadow range in melee again.

1 Like

We had a good thing going with ragers now they’re dodge backwards shoot in the head like most of enemies in the game

2 Likes

Their new attack speed is almost fine (could be toned downed a little so that they don’t automatically dodge-catch you if you stay in melee range).

The problem is that because of their crazy move speed, it artificially extends their attack range when they launch into their combo. The distance at which they can hit you now looks absolutely stupid.

1 Like

This.

1 Like

it look like yes,but, the armour one more weak than the no armour, well, the no armour one have better attack frequence, better defence, better attack range , and most of player attack can’t stop them

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