Ragers seem to attack really weirdly now, like their animations are massively sped up and near unreadable, making it almost impossible to dodge and counter attack them in melee now. Before with good timings you could dodge back and hit them and repeat until they perish. But now we’re back to their launch state where you basically have to shoot them or get shredded since melee isn’t really a viable option against them, especially when there’s more then one.
Well if that’s the case, they need to revert them back, because it’s a bad change, they feel like crap to fight now.
They were perfect before the patch, but I guess it may as well be a tradition to ruin the Ragers every few patches, I remember when they made them almost as tanky as maulers lol or the clown car door spawns where like 20 of them would run out and insta-wipe even the best of teams.
Nah, I like difficulty, but this is as artificial as it gets. Not fun, bullsh*t if you want to melee them and also funny looking.
Edit: Apparently this was in the piece of patch note the devs forgot to post initially. So it is indeed confirmed to be not a bug. Meh change tbh. Ragers have become a weird blender with a bunch of shadow range in melee again.
Their new attack speed is almost fine (could be toned downed a little so that they don’t automatically dodge-catch you if you stay in melee range).
The problem is that because of their crazy move speed, it artificially extends their attack range when they launch into their combo. The distance at which they can hit you now looks absolutely stupid.
it look like yes,but, the armour one more weak than the no armour, well, the no armour one have better attack frequence, better defence, better attack range , and most of player attack can’t stop them