qp is not dead because its putting me into empty missions, or bad modifiers or story missions it is not backfilling existing missions in favor of starting story missions for players who can not see them on the board
the mission i posted above is the ~5th/4th one i selected manually from the mission board where no one else joined.
quickplay is actively not filling existing missions
Good for you, mine donât. As a matter of fact even without QP being involved and me manually picking a mission, if i play alone the odds are in favor of me being a filler for already existing game
Quirks is perhaps too strong of a word on my part, randomness is a better word and iâm simply past indulging it. Especially when its for nothing in return!
Having said that, QP putting you in the same mission twice in a row is a quirk
fair enough, iâm not experiencing it but that doesnât mean it doesnât exist, as the game will happily use me to fill an empty place and our teams are getting filled in long past the mission being gone from the mission board
I did everything to fix that, since Fatshark treated the bug report like they treat everything!
And fixing it involved having the whole street under 2 meters of water and getting whole new ISP with a new IP and so on, still the game insist on me being a literal technological breakthrough, with my latency looking like that:
imagine being so technologically advanced to have such a latency!
So yeah, iâm perfectly willing to accept that bugs can be personal in this game, with only the happy few having the privilege to experience them. Some of us have teams not filling, some of us have quantum entanglement ISP according to Fatshark!
Yup the lobby experience in VT2 felt quite social. Have a chat waiting for next person, decide when to start, have a look at builds, do salvage/craft/inventory stuff whilst in same group standing behind you and theyâre talking to eachother. Whacking training dummies.
DT Mourningstar, once a while you eavesdrop into a funny conversation though.
Everyone has thrown the training dummies over the cliff at some point.
Iâm no fan of EA or their collaboratoâŚerm, I mean subsidiaries, but it helps that they at least update things with some level of frequency. By contrast, Darktide (and FatShark generally) update about as often as Vesuvius erupts, which is⌠less than ideal.
Dice updates until their dictation from above decides itâs no longer The Current Thing and stops updating. Like Battlefield 1, launched November 2016 and the last update was summer 2018. Just long enough for their premium calender. And if you think the bugs and bad balance left in some games is badâŚgo play BF4 and BF1.
Anyway it was better than BF V or 2024 (so it achieved me not near instantly closing the game in disgust) but a couple rounds in it just felt like the same chaotic CoD adjacent mess with no strategy or depth of gameplay. Definitely not gonna buy, again.
But yeah the quickplay seed is always pulled when the timer expires and now the timer is shorter. Huge oversight by the devsâŚbeing forced into campaign is a seperate issue.
You know my opinion on that matter. But I donât think thatâs going to cut it here.
This only became a problem when the event dropped, Iâm pretty sure. I donât recall widespread back fill issues before that and canât recall if anything else was changed on their way out the door besides the broken dog bleed. Campaign story has been around well before that.
Only other thing I can think of off the top of my head is they did some sort of server migration, IIRC, when the big battle for tertium update dropped. I recall it being part of the Ogryn pickaxe bug/fix. Thatâs also when server stability tanked more than usual (for me at least). Maybe something to do with it? Time doesnât quite line up like the event drop though.
So, respectfully, quickplay isnt dead, its only dead for Auric. The title and op is misleading sir because nowhere do you explain this. I hope you can see my confusion. Perhaps you should edit the title
(responding to this one but Iâve read all the way through)
As Harridas said I will confirm, they stated in the first post bringing up story missions that there are âstatic spawnsâ within them, so youâll only ever get small groups or the designated boss spawn (as people have pointed out) and never have any real âchallengeâ as thereâs no random âambushâ elements or the ability to see different types of enemies. The story âmodifierâ eats up all other modifiers too, so it kills âhigh intensityâ and âShock trooper gauntletâ capabilities, making the missions that much more of a snooze fest.
On lower difficulties it is a bit harder to notice, as said static spawns are designed around those lower difficulties, so unless you play them a [i]lot[/i] and memorize the spawns deliberately youâll likely still have a fine time playing them. But on Auric especially itâs HEAVILY noticed, as you go from 2.5-3k enemy spawns with lines of specials and elites everywhere to 1.5k spawns (based on the end screen Iâve seen with number of kills), and instead of up to 2-3 monstrosities depending on map, only ever 0-1. Itâs an abysmal play experience for a fully decked out character, and is why Auric Quickplay is âdeadâ as if you select a mission, youâll have to hope you get a full team within the 60 second timer, otherwise the game doesnât backfill to you (seeming to prioritize starting a story missions that nobodyâs playing) and youâre left soloing the difficulty you actually want instead.
Itâs been brought up in threads before, itâs just now reaching a âpeakâ due to the rapidly dwindling player numbers. what used to be a steady 10k ish players has dwindled to around 5-6k as all the casual players FS is now catering too have left to go play the next friendshlop title with an update, and the normally consistent âupper high end auric farmersâ (like myself) got extremely bored with the Arbite update making everything extremely easy, so weâve also jumped ship to other titles that challenge us while waiting for FS to maybe do something that makes the game fun again. As such, Auric is a âdead zoneâ atm, as anyone left that wants a semblance of difficulty is playing havoc or Mortis Trial for the random high amounts of monstrosity spawns just to feel alive again, and even the few that do still want to play it have to select specific missions and not autofill with one another as only the 1-2 high intensity shock trooper gauntlets give any sort of reasonable challenge to them (and as stated, if anyone did quickplay theyâd just get placed in a story mission and sob with boredom anyway).
So yes, low rank quickplay isnât really âdeadâ as those that play it (like yourself) donât really see a difference, so play it anyway here and there. But âAuric quickplayâ (which entertained a heavy chunk of the player base) is kapoot, and has been for at least a month +. Half the reason I want them to implement Havoc Quickplay now is just because of this, and the fact they physically canât be story missions so Iâd actually go back to playing the game again XD.
its because the terminal rotates thru maps every 10 min now instead of 30, so if someone leaves or you join a map about to be rotated out - no one will join/backfill