Quickplay is actually dead

guys

qp is not dead because its putting me into empty missions, or bad modifiers or story missions it is not backfilling existing missions in favor of starting story missions for players who can not see them on the board

the mission i posted above is the ~5th/4th one i selected manually from the mission board where no one else joined.

quickplay is actively not filling existing missions

5 Likes

I think this is reported, it has something to do with the updated mission screen when missions time out. (i think).

Good for you, mine don’t. As a matter of fact even without QP being involved and me manually picking a mission, if i play alone the odds are in favor of me being a filler for already existing game

Quirks is perhaps too strong of a word on my part, randomness is a better word and i’m simply past indulging it. Especially when its for nothing in return!

Having said that, QP putting you in the same mission twice in a row is a quirk

fair enough, i’m not experiencing it but that doesn’t mean it doesn’t exist, as the game will happily use me to fill an empty place and our teams are getting filled in long past the mission being gone from the mission board

Touched by the god-emperor, this one is.

1 Like

I’m not trying to brag or say that you’re wrong it’s just how it is for me.

Personally i play QP (and almost only QP) because of the randomness.

1 Like

Well there are personalized bugs in Darktide.

I’m literally in the center of the EU and the game insist on putting me on the Hong Kong server and into asian lobbies…

This is how my lobby from yesterday and pretty much the last 7 months looks like

I did everything to fix that, since Fatshark treated the bug report like they treat everything!

And fixing it involved having the whole street under 2 meters of water and getting whole new ISP with a new IP and so on, still the game insist on me being a literal technological breakthrough, with my latency looking like that:

imagine being so technologically advanced to have such a latency!

So yeah, i’m perfectly willing to accept that bugs can be personal in this game, with only the happy few having the privilege to experience them. Some of us have teams not filling, some of us have quantum entanglement ISP according to Fatshark!

4 Likes

They’re aware of it. They’re just not in a rush to fix this shiat.

Like every other fing issue in this game since its fing inception.

Fatshart’s work ethic has always been fing abysmal!

2 Likes

at least i am slowly improving, in a couple of days i might be able to fully solo a mission.

2 Likes

I wish we could wait in lobbies to fill…like the good ol V2 days..

1 Like

Yup the lobby experience in VT2 felt quite social. Have a chat waiting for next person, decide when to start, have a look at builds, do salvage/craft/inventory stuff whilst in same group standing behind you and they’re talking to eachother. Whacking training dummies.

DT Mourningstar, once a while you eavesdrop into a funny conversation though.

Everyone has thrown the training dummies over the cliff at some point.

3 Likes

they could be trying to figure out the alt+f4 abuse… this could be a blessing in disguise …

I’m no fan of EA or their collaborato…erm, I mean subsidiaries, but it helps that they at least update things with some level of frequency. By contrast, Darktide (and FatShark generally) update about as often as Vesuvius erupts, which is… less than ideal.

2 Likes

Dice updates until their dictation from above decides it’s no longer The Current Thing and stops updating. Like Battlefield 1, launched November 2016 and the last update was summer 2018. Just long enough for their premium calender. And if you think the bugs and bad balance left in some games is bad…go play BF4 and BF1.

Anyway it was better than BF V or 2024 (so it achieved me not near instantly closing the game in disgust) but a couple rounds in it just felt like the same chaotic CoD adjacent mess with no strategy or depth of gameplay. Definitely not gonna buy, again.

But yeah the quickplay seed is always pulled when the timer expires and now the timer is shorter. Huge oversight by the devs…being forced into campaign is a seperate issue.

I think the best solution is to just pull the story from the auric board

1 Like

You know my opinion on that matter. But I don’t think that’s going to cut it here.

This only became a problem when the event dropped, I’m pretty sure. I don’t recall widespread back fill issues before that and can’t recall if anything else was changed on their way out the door besides the broken dog bleed. Campaign story has been around well before that.

Only other thing I can think of off the top of my head is they did some sort of server migration, IIRC, when the big battle for tertium update dropped. I recall it being part of the Ogryn pickaxe bug/fix. That’s also when server stability tanked more than usual (for me at least). Maybe something to do with it? Time doesn’t quite line up like the event drop though.

We’ve deployed a backend fix just now that should solve the character select crash players get from having an Ogryn with an equipped Pickaxe. For affected players currently in-game, a game restart is required. For everyone else, you might experience some server hiccups for a little bit as you’re migrated from the old servers to the new ones.

I hope enough noise has been made that FS will have a running start with logs or other helpful data when they get back.

1 Like

So, respectfully, quickplay isnt dead, its only dead for Auric. The title and op is misleading sir because nowhere do you explain this. I hope you can see my confusion. Perhaps you should edit the title :blush:

:roll_eyes: :roll_eyes:

2 Likes

(responding to this one but I’ve read all the way through)

As Harridas said I will confirm, they stated in the first post bringing up story missions that there are ‘static spawns’ within them, so you’ll only ever get small groups or the designated boss spawn (as people have pointed out) and never have any real ‘challenge’ as there’s no random ‘ambush’ elements or the ability to see different types of enemies. The story ‘modifier’ eats up all other modifiers too, so it kills ‘high intensity’ and ‘Shock trooper gauntlet’ capabilities, making the missions that much more of a snooze fest.

On lower difficulties it is a bit harder to notice, as said static spawns are designed around those lower difficulties, so unless you play them a [i]lot[/i] and memorize the spawns deliberately you’ll likely still have a fine time playing them. But on Auric especially it’s HEAVILY noticed, as you go from 2.5-3k enemy spawns with lines of specials and elites everywhere to 1.5k spawns (based on the end screen I’ve seen with number of kills), and instead of up to 2-3 monstrosities depending on map, only ever 0-1. It’s an abysmal play experience for a fully decked out character, and is why Auric Quickplay is ‘dead’ as if you select a mission, you’ll have to hope you get a full team within the 60 second timer, otherwise the game doesn’t backfill to you (seeming to prioritize starting a story missions that nobody’s playing) and you’re left soloing the difficulty you actually want instead.

It’s been brought up in threads before, it’s just now reaching a ‘peak’ due to the rapidly dwindling player numbers. what used to be a steady 10k ish players has dwindled to around 5-6k as all the casual players FS is now catering too have left to go play the next friendshlop title with an update, and the normally consistent ‘upper high end auric farmers’ (like myself) got extremely bored with the Arbite update making everything extremely easy, so we’ve also jumped ship to other titles that challenge us while waiting for FS to maybe do something that makes the game fun again. As such, Auric is a ‘dead zone’ atm, as anyone left that wants a semblance of difficulty is playing havoc or Mortis Trial for the random high amounts of monstrosity spawns just to feel alive again, and even the few that do still want to play it have to select specific missions and not autofill with one another as only the 1-2 high intensity shock trooper gauntlets give any sort of reasonable challenge to them (and as stated, if anyone did quickplay they’d just get placed in a story mission and sob with boredom anyway).

So yes, low rank quickplay isn’t really ‘dead’ as those that play it (like yourself) don’t really see a difference, so play it anyway here and there. But ‘Auric quickplay’ (which entertained a heavy chunk of the player base) is kapoot, and has been for at least a month +. Half the reason I want them to implement Havoc Quickplay now is just because of this, and the fact they physically can’t be story missions so I’d actually go back to playing the game again XD.

11 Likes

Thank you for a decent explanation. I appreciate that.

2 Likes

its because the terminal rotates thru maps every 10 min now instead of 30, so if someone leaves or you join a map about to be rotated out - no one will join/backfill

1 Like