waited for 20 minutes no one joined
Even if you had gotten 3 teammates, the mission would abort 25min in
all the casual hype monkeys have moved to BF6. no one else left, because the game is a mess
BF 6 beta? We had no problems with finding players in Havoc yesterday. I didn’t try the normal mission rotation.
Wait what? That’s what happens when the mission runs too long?
I experienced this some time ago on Hab Dreyko. I was stuck with bots because of all the ASShats leaving when downed.
It took me ages to get through the tree puzzle with bots, because they are not worth anything. Made it passed and congratulated myself, only to see the game boot me out of the mission just before entering the helibird, or whatever the chopper is called.
To OP: I had this recently as well with a regular Auric mission from the board. No one ended up joining at all and this was during a normal weekday evening when missions would fill up regularly.
Backfill problem wasn’t a problem when last patch came about. Just sort of happened in last week or 2 without any game update. So bugs can happen by itself without game changes? Strange.
People used to assess risk whether to revive a downed player then hostage rescue later. Now it has become important to revive downed player otherwise they might quit and you get bot permanently. End up as duo game most of the time.
No acknowledgement by FS yet in bug subforum.
https://forums.fatsharkgames.com/t/no-backfill-players-joining-match-after-someone-quits/111214
Well, what was and still is polluting the mission terminal for the last two weeks?
it has been like that since before the beta dropped
my theory is that people started using quickplay less and less because of how often it put you in story missions
And got extended until the 14th? Yay, I guess.
I wonder if they keep some sort of statistics or something, because in my parts of the community the events are actually actively avoided!
Add in the quickplay putting you in story missions, add in the mission staying for less time on the board, add in the difficulty differences between various auric modifiers, add in the vent purge/lights out and poxgas and it doesn’t really take a Sherlock to figure out why quickplay isn’t that popular!
I know for a fact that for many people the Darktide universe shrank down to a Havoc and whatever Maelstrom has on the menu, with occassional manually selected shocktroop gauntlet and quickplay being a taboo
Iv been playing quickplay on Malice, Heresy and Damnation over the last couple weeks and its generally been fine for me.
I also havent had missions ending after x amount of time.
Whats the deal with not liking being put in to story missions? Iv not noticed any difference except at the end when you get a cutscene.
It’s because they are easier then normal missions.
Iv not noticed them being any more or less difficult. The only time I even know is at the end with the cutscene.
I’ve had story missions where no bosses spawn
Iv had normal missions where no bosses spawn.
I feel like there might be some confirmation bias goin on in this thread. People see what they want to see sometimes. Not saying the system isnt a bit more borked over the last few weeks since many people are having backfill issues, but personally Iv not noticed any of these things.
I hit quickplay, I play mission with people.
less spawns
in which threat level? with what modifiers?
XYZ new game is the darktide killer argument #40,000
As its quickplay, idk what the modifiers were. I just play with no preconceptions of what Im queuing in to. Iv not noticed any difference in spawns. Maybe there is, but the only time I know its a story mission is at the end when the cutscene kicks in.
This thread is for auric