thing is, i play for creating content that’s appealing to watch as well.
though it baffles me people would watch malice fails but hey, different tastes 
while havoc 40 with randoms isn’t a “guaranteed content creator “ (and meanwhile i schedule 4 uploads a day with different classes)
auric maelstrom hits the sweetspot of watch-worthy clutches and carries and still be self reliant.
peeps f-up or leave its 85% whatever and 15%situations that really screw you 
so putting in 4-5 hours usually nets me 8-10 matches aka 2 days preload.
anything below HISTG isn’t even appealing to me gameplay wise… figure i’d end up in those doing quickplay as well.
next, structure.
a game in progress for me feels like

a half eaten floor burger.
unappealing, not satiating and no one wants to watch it.
good game has intro, climax and final score.
at least that’s the kind of game i want to portrait.
due to health issues i currently got “all day” with the tendency to get tired early cause of chemo meds.
so i start at noon and it’s noticeably slower to find an auric maelstrom.
BUT quantity isn’t a factor when it comes to “what” joins your matches and i’m slowly working my way to reliably clutching solo if need be.
sure it’s on arbites so “null and void” but almost had an enclavum baross as zealot go through, solo’ed there for quite some time until a small mistake took me down 
the only thing space marine 2 does better in my opinion is giving full freedom of starting any content solo and clean without bots as an additional option.
yes there’s solo mod but without progress it feels kinda meh.
that feature added one could binch try 10 I II V E G s a session if so chosen 