FFS This modifer system SUCKS

Just got done playing a really fun match of hi shock just to see it changed to that god awful vent purge mode so i alt F4’d instead of continuing to play. Like wtf, why hasnt this been changed yet? Whatever i guess, ill play for 3 days next week when the only fun mode is back.

10 Likes

Fatshark giving us Hi5STG is as big a blue balling c*ck tease as hadron bricking godroll base stat weapons. It leaves would be Tier 6 difficulty players with a scrap of fun that rarely appears on the board, just enough to keep coming back.

3 Likes

I understand that they can not just make public lobbies “free choice” because there are too many possible combinations of diff, map, modifier(s) and secondary objective. You would need an insane playerbase for that to work.
But we should 100% have the ability to pick exactly what we want, when playing in private lobbies.

Until they finally fix the issue, you can use this mod to alleviate the issue to a small degree.
One More Try (Many More Try) at Warhammer 40,000: Darktide Nexus - Mods and community (nexusmods.com)
It allows you to save missions and replay them for 24hrs after they disappear from the mission board.
Only works for private lobbies though and it probably gets boring when you play the same HISTG mission 5 times in a row. But the missions you start with this mod are regular missions with regular rewards.

3 Likes

having private lobbies with free to chose modifiers would be a blast. it would be a great step up to create community as well

win-win, except it would mean we would have controll over game, a very dangerous concept, furthermore it would be fun. so no sorry, cannot be done

1 Like

They had that player base but pissed it all away to meet that quarterly target.

7 Likes

Free choice can totally coexist with public lobbies, they just need to give players an incentive to use quick-play so more people will actually use it.

3 Likes

With a few hundred possible combinations per difficulty, it might still be a problem.

vent purge sniper gauntlet is just the worst

1 Like

dogs, fog, lights out, all equally annoying. these modes feel more like a chore then something fun

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Let people freely pick from regular (unmodified) missions at the bare minimum.

Fill the mission board with modifiers, allow people to pick their difficulty for that level/modifier.

Reduce the number of maps on the mission board to an appropriate number to compensate. (I dunno exactly, 5-8?)

Incentivize quick play.

Gives the mission board a purpose while still having some choice. So you might want to try a particular mission but it’s not on the board, or need it for a penance, or whatever, you can do that. Meanwhile you’re less likely to get stuck with a map and/or modifier you hate from the mission board.

Quite the opposite. The more choices they give people, the more centralised the population will become.

That’s the way it’s always worked. It’s why every game ever that’s let players do it has “that one map” that everyone always brings up when they talk about the game.

3 Likes

Pretty sure that‘s not how it worked in vermintide 2.

1 Like

Yes it is. Any maps that were significantly longer or more difficult than the others were commonly avoided and almost never seen outside of achievement hunting or random-selection QP.

Maps that were shorter or more reliably completed were favoured, as were a couple which were just generally thought of as more fun than average.

That’s what happens when people have choices: They pick favourites.

Deeds aren’t even worth mentioning here thanks to how they worked.

1 Like

Aside from skittergate and enchanter’s layer, i am not aware of any missions being avoided.

Yes, but people have different preferences.
Right now, there is a choice between 3 or 4 maps. You can’t tell me that hundreds of options will result in people being more centralized on a few missions than they are now.

That’s exactly what’ll happen.

Too many options means (i.e, more than a handful) spreads people around too thinly. People who want to play with people naturally gravitate to the options that are the most popular.

It’s not controversial to say that people want Hi-Int STG over all other mods, nor is it controversial to say that some map types have significantly higher success rates than others with that particular mod combo.

The diversity you’re describing in V2 is largely because most people played QP, and that’s mostly because the deed system (ie, where you select mutators AND get the best rewards) was complete ass. The moment you let people select conditions, that goes out the window.

Blight reaper, CoC, trail of treachery. To a lesser degree engines of war

On these I’ve also seen people leave instantly. Sometimes saying that it is because of the map.
But I’m not really as active as I was before tower of treachery so I don’t know if there are any of the new ones that are also being avoided.

Yes it is. Because the people who want this, are a tiny minority of those who play damnation in the first place.

yes, you are absolutely right. to add to what you said: ppl would learn that certain maps have quick matchmaking, while others take forever, so it would be non issue. now its just force feeding us bad content.

lets face it, most maps in most games are horrible, just few define the game. and that is fine

many stoped playing because of that lack of choice, more will do the same.

If there’s a choice, I avoid the scanning ones and the comsplex mission as they always take a lot longer.

Assassination mission, trs150, and the trainyard/ammunitions yard are more fun imho

2 Likes

Scanning missions are absolutely my least favorite too, I’d go out of my way to avoid them 100% of the time if I could. Basically impossible to maintain coherency because no one ever follows the damn skull or covers the guy doing auspex readings.