So just a damnation mission takes place of the Auric Maelstrom…
we LOVE the mission board
The mission selection screen should be next to be redesigned:
- full control on what map and in what conditions you can play
- Together with a new list of INTERESTING difficulty modifiers
- Extra [packs of the special enemy types which break audio] isn’t that
- Twitch mode from VT2
just add twitch mode and (vermintide) twins along with this
I’m intrigued to see if FS can make a system that allows users to choose their own map, difficulty, and modifier.
What would it look like in game for players looking to join a game? Some kind of search list, a bit like those CS1. 6 server lists of olde?
So currently there are let’s say 24 maps on the screen across regular and auric, so most people are going to group up in to roughly half those.
Any level, any modifier. That’s 12 maps x 6 popular modifiers… mostly across 3 levels? = 216 map instances with one or more people idling waiting for a 4 some?
Numbers plucked from the air of course. But I’m unclear how people see this working?
we could choose a mission and had a server list (with filters) in vermintide
apparently this was too hard to implement in darktide
In Vermintide, there is only map + difficulty.
In Darktide, there are too many combinations of difficulty + map + secondary objective + modifier, for full free choice to be viable for public matches.
For private matches, we should definitely have 100% customizability.
No issues there, because private matches do not dilute the matchmaking pool.
HISTG damnation or I-II damnation
am i missing something ?
what a stupid argument “too many choices” lmao, you know filters exist?
Literally every single other modifier (including combinations of modifiers).
Grims, Scriptures, no secondary objective.
secondary objectives have no point outside of shitty penance points
i guess you can create artificial difficulty from picking up grims
You personally not caring about them, does not mean that they can be ignored, when creating or reworking a system.
But what is the problem here? Like you pick a lobby and see all modifiers in that lobby, if like them press “join”.
They already have that party search tags system, philter lobby browser by “grims” tag.
If you mean that some modifiers will be hard to find - well means they aren’t popular cause not fun for the most people. So they need some redesign, it isn’t worse than forcing people to play lights out just for pennances.
Consecutive player count <100k.
How so? People will just join whatever is there like they are doing now. Or do you think people will choose to play in 1/4 or 2/4 lobby instead but with conditions they prefer? You also can increase quickplay rewards to solve that.
Except now with hundreds of different options.
A lot of them will join an almost empty lobby with preferred conditions.
Then they get annoyed if the lobby does not fill fast enough.
Then they leave.
Someone else joins.
Then the same thing might happen with them.
Meanwhile the other 1-2 people in the lobby are getting mad.
In the end, everyone involved, will get annoyed and close the game.
You can not solve this with any amount of quickplay rewards, if the player count is too low to fill the lobbies within a reasonable amount of time.
Unless the quickplay bonuses are so massive, that almost nobody does anything else than quickplay.
Means you need to make the game better and attract more players. Ez motivation.
“Oh you need 10x the players for this to work? No problem. Just make game better.”
That is not how it works.
quickplay would still exist
what are you getting at here ?
lobbies would still fill
I am getting at the issue that you would get, if there were 30x the amount of lobbies.
They would NOT fill. Because there are not enough players to fill them.
Sure, some would get filled. But others would sit there, possibly for hours.
People would have the option to play exactly what they want, but it would very rarely happen, unless it is one of the most popular picks.
For anything else, it would be nothing but frustration.
For such cases, it is better to not let people choose exactly what they want (for public lobbies).
It is better to let people play something they like, than to have them sitting around, waiting for the theoretical option to play something they would love.
When those are the two options, the overall happiness is better in the first case.
With enough options, you can make a game with any size of a playerbase feel like it is dead. And this is terrible for any game.
How did you calculate how many players game needs exactly?
Events, weeklies and possibly dailies can push conditions to become more popular.
Waiting a few minutes to fill up vs waiting for hours to get the conditions combo you want, hmmm.
And overall that will be a thing only at the begining, till the natural consensus about popular conditions combo will be born. And again devs can just shift that with “conditions combo of the day”