I dont want FS make missions and conditions freely choosable.
But this said, i’m not against choosing difficulty.
I really dont want some maps beeing orphaned and almost nobody will choose them, because they aren’t worth the time and effort or are disliked by lots of players, but not all players.
The few who like the exceptions wouldn’t find enough players for the missions/ maps they like and the quick plays will become more and more stale, because it will be the same maps over and over.
I’m also thinking about the backstory we have that is Terrium beeing attacked and overrun by Nurgles plagues.
Its not us who can say lets go here and there and fight under the conditions we like, but the NPC’s like Masozi, Morrow, Hadron, Zola, Rannick and overall Inquisitor Grendyl who tell us where we are needed and can apply to a mission and what conditions we will encounter.
But the difficulty should be then choosable to everyones favor and likings.
I think this would be the best for long term variance for casual and hardcore players alike.
edit: I want to add that the random Missionboard should allways have every missiontype available and that weekly contracts that ask to do specific secondary objects need to be overworked/ adjusted, so that they are allways possible to do.