When another player quits (likely via Alt-F4), the matchmaking system often does not add/backfill another player for the entire duration of the match.
I know it takes a long time for the game to stop “saving” the spot of a player who Alt-F4’s instead of quitting out at the menu, but that feels closer to five minutes or so. I just had a quit out on Clandestium Gloriana at the beginning, and we were left with a bot for 20+ minutes
I’ve noticed this many times over the last couple weeks.
I only play Damnation/Auric public games, I know Havoc doesn’t backfill players.
Only sometimes, does another player join after a long while.
game does take longer to backfill afterwards but its gotten worse lately.
i’ve been finishing missions now with far fewer players at the end, considering the game has now PS5 and 5k extra players than average on steam i think it has something to do with the new mission board.
Game is pretty much unplayable on Auric now. Almost every match 2 players will ragequit leaving a duo trying to complete with bots for the rest of the mission.
They’re still on their vacation. Won’t be fixed till nearing September, most likely, I think, approximately till the next hotfix hits or if it does. Would be nice to have some staff on hand to come in & do a quick fix, but we’ll have to wait it out, sadly. It’s really unacceptable that they leave it in such a broken state for people who paid for that DLC, especially.
The first hotfix since their vacation should be today, so we’ll see what they have out. The problem then is all the the other issues found during the vacation.
I’ve also experienced this multiple times now… Have had to finish Auric / Auric Maelstroms with just 3 players since of course there are still people who are trying to cheese A.S.S. and Auric Exemplar penances. This happens even when they quit early on in the mission, so it’s still on the Mission Terminal which should mean they can be backfilled. But they don’t and we’re stuck with a Bot who just dies constantly.
Somebody told me it has something to do with the mission’s pool refresh timer. I.e. that gauge you see above mission’s icon that starts going down as soon as mission appears in the pool, and when it’s at 0 mission is removed - that dude told me that if you start mission closer to this timer running out, you very likely won’t see people joining it. It seems like system won’t send players to missions that have just rotated out of the pool - but are still played by somebody. What is just stupid imo, all already ongoing matches must have opportunity for players using the quick play feature to join them.
I’m looking on twitch and everyone in the event has bots.
Previously you could quickplay into non-maelstrom auric missions after the timer expired, rotten armor was when I first noticed the lack of backfilling but I’m not sure if its events or all non maelstrom missions and some kind of clarity would be greatly appreciated.
Since writing this I’ve tried testing this with mods, I quick played very rapidly and the only missions I found are the ones currently on the board (not maelstroms because it was never possible to backfill maelstrom in quickplay or via the maelstrom option once a maelstrom expires, like the person with the maelstrom I-II video in this thread seems to believe).
still here, still annoying, I see the event mission have like 25 minute timers now thats cool, its longer than the new 15 minute timer on regular mission and backfilling is still missing xdding